https://bugs.freedesktop.org/show_bug.cgi?id=98239
--- Comment #6 from Marek Olšák <maraeo at gmail.com> --- Doom 3 is limited by the CPU. OpenGL multithreading should help with that. With stock Mesa, there is no way make Doom 3 faster. When the GPU load is low, it means the app is CPU-bound. Multithreading is the only thing that can help with that. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20161209/4393374e/attachment-0001.html>