https://bugs.freedesktop.org/show_bug.cgi?id=97305
--- Comment #10 from Marek Olšák <maraeo at gmail.com> --- (In reply to Ilia Mirkin from comment #9) > (In reply to Marek Olšák from comment #5) > > Pre-GCN cards require an alignment of 256 bytes for uniform buffers. GCN > > cards only require 4 byte alignment there. > > > > All other buffer binding points require 1, 2, or 4 bytes depending on the > > texel size. It's really min(texel_size, 4). > > That means that you have to return max(texel_size) for the > GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT. You only get one cap, and a texture > buffer can be any offset. That's what we already do. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160811/33d3825a/attachment.html>