https://bugs.freedesktop.org/show_bug.cgi?id=97305
--- Comment #9 from Ilia Mirkin <imirkin at alum.mit.edu> --- (In reply to Marek Olšák from comment #5) > Pre-GCN cards require an alignment of 256 bytes for uniform buffers. GCN > cards only require 4 byte alignment there. > > All other buffer binding points require 1, 2, or 4 bytes depending on the > texel size. It's really min(texel_size, 4). That means that you have to return max(texel_size) for the GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT. You only get one cap, and a texture buffer can be any offset. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160811/32a8af36/attachment.html>