https://bugs.freedesktop.org/show_bug.cgi?id=92059

--- Comment #7 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Kai from comment #5)
> Also, the game seems to choke on the missing AoA functionality or at least
> doesn't check whether it can use AoA:
> > 0:9(23): error: GL_ARB_arrays_of_arrays required for defining arrays of 
> > arrays

I guess line 9 is: out vec4 vControlPoint[][2];

Which should work without AoA. I wonder if this was recently broken by the AoA
support patches... Or maybe it started out broken.

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