On 11/18/2015 10:53 PM, Kristian Høgsberg wrote: > On Wed, Oct 14, 2015 at 5:11 AM, Michel Thierry > <michel.thierry at intel.com> wrote: >> On 10/14/2015 8:19 AM, Daniel Vetter wrote: >>> >>> On Tue, Oct 13, 2015 at 02:51:36PM -0700, Kristian Høgsberg wrote: >>>> >>>> On Tue, Oct 13, 2015 at 7:55 AM, Michel Thierry >>>> <michel.thierry at intel.com> wrote: >>>>> >>>>> On 10/13/2015 3:13 PM, Emil Velikov wrote: >>>>>> >>>>>> >>>>>> On 13 October 2015 at 13:16, Michel Thierry <michel.thierry at intel.com> >>>>>> wrote: >>>>>>> >>>>>>> >>>>>>> On 10/6/2015 2:12 PM, Michel Thierry wrote: >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 10/5/2015 7:06 PM, Kristian Høgsberg wrote: >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, Oct 5, 2015 at 7:03 AM, Michel Thierry >>>>>>>>> <michel.thierry at intel.com> wrote: >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On 9/14/2015 2:54 PM, MichaÅ Winiarski wrote: >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Thu, Sep 03, 2015 at 03:23:58PM +0100, Michel Thierry wrote: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Gen8+ supports 48-bit virtual addresses, but some objects must >>>>>>>>>>>> always be >>>>>>>>>>>> allocated inside the 32-bit address range. >>>>>>>>>>>> >>>>>>>>>>>> In specific, any resource used with flat/heapless >>>>>>>>>>>> (0x00000000-0xfffff000) >>>>>>>>>>>> General State Heap (GSH) or Instruction State Heap (ISH) must be >>>>>>>>>>>> in >>>>>>>>>>>> a >>>>>>>>>>>> 32-bit range, because the General State Offset and Instruction >>>>>>>>>>>> State >>>>>>>>>>>> Offset >>>>>>>>>>>> are limited to 32-bits. >>>>>>>>>>>> >>>>>>>>>>>> The i915 driver has been modified to provide a flag to set when >>>>>>>>>>>> the >>>>>>>>>>>> 4GB >>>>>>>>>>>> limit is not necessary in a given bo >>>>>>>>>>>> (EXEC_OBJECT_SUPPORTS_48B_ADDRESS). >>>>>>>>>>>> 48-bit range will only be used when explicitly requested. >>>>>>>>>>>> >>>>>>>>>>>> Callers to the existing drm_intel_bo_emit_reloc function should >>>>>>>>>>>> set >>>>>>>>>>>> the >>>>>>>>>>>> use_48b_address_range flag beforehand, in order to use full ppgtt >>>>>>>>>>>> range. >>>>>>>>>>>> >>>>>>>>>>>> v2: Make set/clear functions nops on pre-gen8 platforms, and use >>>>>>>>>>>> them >>>>>>>>>>>> internally in emit_reloc functions (Ben) >>>>>>>>>>>> s/48BADDRESS/48B_ADDRESS/ (Dave) >>>>>>>>>>>> v3: Keep set/clear functions internal, no-one needs to use them >>>>>>>>>>>> directly. >>>>>>>>>>>> v4: Don't set 48bit-support flag in emit reloc, check for ppgtt >>>>>>>>>>>> type >>>>>>>>>>>> before enabling set/clear function, print full offsets in >>>>>>>>>>>> debug >>>>>>>>>>>> statements, using port of lower_32_bits and upper_32_bits >>>>>>>>>>>> from linux >>>>>>>>>>>> kernel (MichaÅ) >>>>>>>>>>>> >>>>>>>>>>>> References: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> http://lists.freedesktop.org/archives/intel-gfx/2015-July/072612.html >>>>>>>>>>>> Cc: Ben Widawsky <ben at bwidawsk.net> >>>>>>>>>>>> Cc: MichaÅ Winiarski <michal.winiarski at intel.com> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> +Kristian >>>>>>>>>>> >>>>>>>>>>> LGTM. >>>>>>>>>>> Acked-by: MichaÅ Winiarski <michal.winiarski at intel.com> >>>>>>>>>>> >>>>>>>>>>>> Signed-off-by: Michel Thierry <michel.thierry at intel.com> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Hi Kristian, >>>>>>>>>> >>>>>>>>>> More comments on this? >>>>>>>>>> I've resent the mesa patch with the last changes >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> (http://lists.freedesktop.org/archives/dri-devel/2015-October/091752.html). >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> MichaÅ has agreed with the interface and will use it for his work. >>>>>>>>>> If mesa doesn't plan to use this for now, it's ok. The kernel >>>>>>>>>> changes >>>>>>>>>> have >>>>>>>>>> been done to prevent any regressions when the support 48-bit flag >>>>>>>>>> is >>>>>>>>>> not >>>>>>>>>> set. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> I didn't get any replies to my last comments on this: >>>>>>>>> >>>>>>>>> >>>>>>>>> http://lists.freedesktop.org/archives/mesa-dev/2015-August/091398.html >>>>>>>>> >>>>>>>>> Basically, I tried explicitly placing buffers above 8G and didn't >>>>>>>>> see >>>>>>>>> the HW problem described (ie it all worked fine). I still think >>>>>>>>> there's some confusion as to what the W/A is about. >>>>>>>>> >>>>>>>>> Here's my take: the W/A is a SW-only workaround to handle the cases >>>>>>>>> where a driver uses heapless and 48-bit ppgtt. The problem is that >>>>>>>>> the >>>>>>>>> heaps are limited to 4G but with 48bit ppgtt a buffer can be placed >>>>>>>>> anywhere it the 48 bit address space. If that happens it's >>>>>>>>> consideredd >>>>>>>>> out-of-bounds for the heap and access fails. To prevent this we need >>>>>>>>> to make sure the bos we address in a heapless fashion are placed >>>>>>>>> below >>>>>>>>> 4g. >>>>>>>>> >>>>>>>>> For mesa, we only configure general state base as heap-less, which >>>>>>>>> affects scratch bos. What this boils down to is that we need the 4G >>>>>>>>> restriction only for the scratch bos set up on 3DSTATE_VS, >>>>>>>>> 3DSTATE_GS >>>>>>>>> and 3DSTATE_PS (and tesselation stage eventually). Look for the >>>>>>>>> OUT_RELOC64 for stage->scratch_bo in gen8_vs_state.c, >>>>>>>>> gen8_gs_state.c >>>>>>>>> and gen8_ps_state.c >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> I think it also affects _3DSTATE_VIEWPORT_STATE_POINTERS_CC, maybe it >>>>>>>> isn't exclusive to the scratch bos (the error state points to that >>>>>>>> instruction). >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> Hi, >>>>>>> >>>>>>> Anymore inputs about this patch? >>>>>>> AFAIK, if changes are required based on further comments from >>>>>>> Kristian, >>>>>>> these will be in the mesa patch[1], not libdrm. Also, MichaÅ will use >>>>>>> this >>>>>>> flag in another project. >>>>>>> >>>>>> The comment seems quite brief and I'm not sure it fully addresses >>>>>> Kristian's concern. I'd suspect that providing reference to the HW >>>>>> documentation (confirming your assumption) might be beneficial. >>>>>> >>>>> >>>>> Sure, attached is the hang I get if I don't set the restriction in >>>>> gen8_misc_state.c and try to use the full 48-bit range >>>>> (i915_error_state_nowa.txt). This is just running gfxbench t-rex. >>>>> >>>>> I see the same hang signature when it is only applied to the scratch bos >>>>> (in >>>>> gen8_vs_state.c, gen8_gs_state.c and gen8_ps_state.c - >>>>> i915_error_state_scratchbo.txt). >>>>> >>>>> 3DSTATE_VIEWPORT_STATE_POINTERS_CC (0x78230000) is defined here: >>>>> >>>>> https://01.org/sites/default/files/documentation/intel-gfx-prm-osrc-bdw-vol02a-commandreference-instructions_0.pdf >>>>> (page 256) >>>> >>>> >>>> I applied your mesa and libdrm patches and then backed out the 4G >>>> restriction in the STATE_BASE_ADDRESS relocations. I was not able to >>>> reproduce any hang with trex or glxgears. I confirmed (using >>>> INTEL_DEBUG=bat) that gem actually placed BOs above the 4G mark and >>>> got this: >>>> >>>> 0: 8 @ 0xfffffff90000 (miptree) >>>> 1: 9 @ 0xfffffff78000 (hiz) >>>> 2: 4 @ 0xfffffff77000 (pipe_control workaround) >>>> 3: 5 @ 0xfffffff76000 (program cache) >>>> 4: 12 @ 0x000000000000 (miptree) >>>> 5: 7 @ 0x000000001000 (image) >>>> 6: 10 @ 0xfffffff5a000 (miptree) >>>> 7: 13 @ 0xfffffff59000 (bufferobj) >>>> 8: 11 @ 0xfffffff51000 (bufferobj) >>>> 9: 14 @ 0xfffffff50000 (bufferobj) >>>> 10: 15 @ 0xfffffff40000 (batchbuffer)@0x00000000 00000020 -> 8 >>>> (miptree)@0x0000ffff fff90000 + 0x00000000 >>>> 10: 15 @ 0xfffffff40000 (batchbuffer)@0x00000000 00000040 -> 9 >>>> (hiz)@0x0000ffff fff78000 + 0x00000000 >>>> 10: 15 @ 0xfffffff40000 (batchbuffer)@0x00000000 00000098 -> 4 >>>> (pipe_control workaround)@0x0000ffff fff77000 + 0x00000000 >>>> ... >>>> >>>> In particular, the mesa batchbuffer is placed at 0xfffffff40000, and >>>> all the STATE_BASE_ADDRESS heaps are in that bo. In other words, all >>>> heap bases are set to 0xfffffff40000. >>>> >>>> The offset in 3DSTATE_VIEWPORT_STATE_POINTERS_CC is indeed only 32 >>>> bits, but that only affects how far from the dynamic state base >>>> address we can place that. In mesas case, it's always inside the batch >>>> buffer, which is at most 32k, so that's never a problem. If a driver >>>> uses dynamic state in a heapless fashion, then you need to be careful >>>> to place the CC viewport state below 4g. >>>> >>>> What I was able to confirm is that scratch buffer I/O (which we use >>>> for spilling) does break with 48 bit ppgtt. If you run glxgears with >>>> INTEL_DEBUG=spill_fs set, you can see lots of rendering artifacts as >>>> the 4G limit on the general state heap caps attempts to spill and fill >>>> from the vertex shader. Using OUT_RELOC64_INSIDE_4G() when setting up >>>> the scratch BOs in 3DSTATE_VS and 3DSTATE_PS fixes the problem. >>> >>> >>> Ok, so we do still need the 4G limit bit (i.e. I don't have to revert the >>> kernel side for lack of open-source userspace), just not at the place we >>> originally thought. I guess lesson learned is to actually test stuff first >>> before I pull in the kernel side. Michel, did you not see the spilling >>> corruptions when testing the mesa patches? Kristian, does this also blow >>> up with just a piglit run? >>> >> >> There's must be something else we have different in our systems. >> >> Kristian doesn't get the hang, and if I back out the 4G restriction in the >> STATE_BASE_ADDRESS, I don't see any corruption while running >> INTEL_DEBUG=spill_fs glxgears. > > I don't want to block this, in fact, I very much want to see this move > forward. However, I can't ack patches that 1) fix a gpu hang I can't > reproduce and I don't agree should be a problem (the > STATE_BASE_ADDRESS probllem) and 2) don't fix the issue that I see and > reproduced on my BDW (the spilling problem). > > I'll try a full piglit run tomorrow with both my mesa patch and > Michels and see what happens. However, this isn't the kind of problem > that occurs once in a blue moon or for some corner case piglit test. > If Michels understanding of the hw and the workaround is correct, > nothing should work without his patch. > > To move forward on this, unless something new comes up when running > piglit, I can take ownership of making mesa work one way or the other. > The kernel and libdrm work is fine and most of Michels mesa patch is > good. If mesa breaks down the road because we need to limit the > STATE_BASE_ADDRESS relocs, I'll own the problem then. > > Kristian >
Thanks Kristian, Let me know if you need something from i915 or libdrm side.