https://bugs.freedesktop.org/show_bug.cgi?id=82050
--- Comment #73 from Michel D?nzer <michel at daenzer.net> --- (In reply to Andy Furniss from comment #67) > In summary AIUI the fact there is a pause causes a spike because the count > is from the last frame rendered - which is way longer than normal due to the > pause. Still, it means that *some* BOs were moved during the pause, so it's not impossible that the pause is somehow related to the BO moves. BTW, make sure CONFIG_CMA isn't enabled in your kernels, in particular those using Ubuntu. (In reply to smoki from comment #68) > Offtopic... Please don't clutter up bug reports with off-topic comments. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20141002/afabb9c8/attachment.html>