op 15-05-14 17:48, Christian K?nig schreef:
> Am 15.05.2014 16:18, schrieb Maarten Lankhorst:
>> op 15-05-14 15:19, Christian K?nig schreef:
>>> Am 15.05.2014 15:04, schrieb Maarten Lankhorst:
>>>> op 15-05-14 11:42, Christian K?nig schreef:
>>>>> Am 15.05.2014 11:38, schrieb Maarten Lankhorst:
>>>>>> op 15-05-14 11:21, Christian K?nig schreef:
>>>>>>> Am 15.05.2014 03:06, schrieb Maarten Lankhorst:
>>>>>>>> op 14-05-14 17:29, Christian K?nig schreef:
>>>>>>>>>> +    /* did fence get signaled after we enabled the sw irq? */
>>>>>>>>>> +    if 
>>>>>>>>>> (atomic64_read(&fence->rdev->fence_drv[fence->ring].last_seq) >= 
>>>>>>>>>> fence->seq) {
>>>>>>>>>> + radeon_irq_kms_sw_irq_put(fence->rdev, fence->ring);
>>>>>>>>>> +        return false;
>>>>>>>>>> +    }
>>>>>>>>>> +
>>>>>>>>>> +    fence->fence_wake.flags = 0;
>>>>>>>>>> +    fence->fence_wake.private = NULL;
>>>>>>>>>> +    fence->fence_wake.func = radeon_fence_check_signaled;
>>>>>>>>>> + __add_wait_queue(&fence->rdev->fence_queue, &fence->fence_wake);
>>>>>>>>>> +    fence_get(f);
>>>>>>>>> That looks like a race condition to me. The fence needs to be added 
>>>>>>>>> to the wait queue before the check, not after.
>>>>>>>>>
>>>>>>>>> Apart from that the whole approach looks like a really bad idea to 
>>>>>>>>> me. How for example is lockup detection supposed to happen with this? 
>>>>>>>> It's not a race condition because fence_queue.lock is held when this 
>>>>>>>> function is called.
>>>>>>> Ah, I see. That's also the reason why you moved the wake_up_all out of 
>>>>>>> the processing function.
>>>>>> Correct. :-)
>>>>>>>> Lockup's a bit of a weird problem, the changes wouldn't allow core ttm 
>>>>>>>> code to handle the lockup any more,
>>>>>>>> but any driver specific wait code would still handle this. I did this 
>>>>>>>> by design, because in future patches the wait
>>>>>>>> function may be called from outside of the radeon driver. The official 
>>>>>>>> wait function takes a timeout parameter,
>>>>>>>> so lockups wouldn't be fatal if the timeout is set to something like 
>>>>>>>> 30*HZ for example, it would still return
>>>>>>>> and report that the function timed out.
>>>>>>> Timeouts help with the detection of the lockup, but not at all with the 
>>>>>>> handling of them.
>>>>>>>
>>>>>>> What we essentially need is a wait callback into the driver that is 
>>>>>>> called in non atomic context without any locks held.
>>>>>>>
>>>>>>> This way we can block for the fence to become signaled with a timeout 
>>>>>>> and can then also initiate the reset handling if necessary.
>>>>>>>
>>>>>>> The way you designed the interface now means that the driver never gets 
>>>>>>> a chance to wait for the hardware to become idle and so never has the 
>>>>>>> opportunity to the reset the whole thing.
>>>>>> You could set up a hangcheck timer like intel does, and end up with a 
>>>>>> reliable hangcheck detection that doesn't depend on cpu waits. :-) Or 
>>>>>> override the default wait function and restore the old behavior.
>>>>>
>>>>> Overriding the default wait function sounds better, please implement it 
>>>>> this way.
>>>>>
>>>>> Thanks,
>>>>> Christian. 
>>>>
>>>> Does this modification look sane?
>>> Adding the timeout is on my todo list for quite some time as well, so this 
>>> part makes sense.
>>>
>>>> +static long __radeon_fence_wait(struct fence *f, bool intr, long timeout)
>>>> +{
>>>> +    struct radeon_fence *fence = to_radeon_fence(f);
>>>> +    u64 target_seq[RADEON_NUM_RINGS] = {};
>>>> +
>>>> +    target_seq[fence->ring] = fence->seq;
>>>> +    return radeon_fence_wait_seq_timeout(fence->rdev, target_seq, intr, 
>>>> timeout);
>>>> +}
>>> When this call is comming from outside the radeon driver you need to lock 
>>> rdev->exclusive_lock here to make sure not to interfere with a possible 
>>> reset.
>> Ah thanks, I'll add that.
>>
>>>>      .get_timeline_name = radeon_fence_get_timeline_name,
>>>>      .enable_signaling = radeon_fence_enable_signaling,
>>>>      .signaled = __radeon_fence_signaled,
>>> Do we still need those callback when we implemented the wait callback?
>> .get_timeline_name is used for debugging (trace events).
>> .signaled is the non-blocking call to check if the fence is signaled or not.
>> .enable_signaling is used for adding callbacks upon fence completion, the 
>> default 'fence_default_wait' uses it, so
>> when it works no separate implementation is needed unless you want to do 
>> more than just waiting.
>> It's also used when fence_add_callback is called. i915 can be patched to use 
>> it. ;-)
>
> I just meant enable_signaling, the other ones are fine with me. The problem 
> with enable_signaling is that it's called with a spin lock held, so we can't 
> sleep.
>
> While resetting the GPU could be moved out into a timer the problem here is 
> that I can't lock rdev->exclusive_lock in such situations.
>
> This means when i915 would call into radeon to enable signaling for a fence 
> we can't make sure that there is not GPU reset running on another CPU. And 
> touching the IRQ registers while a reset is going on is a really good recipe 
> to lockup the whole system.
If you increase the irq counter on all rings before doing a gpu reset, adjust 
the state and call sw_irq_put when done this race could never happen. Or am I 
missing something?

~Maarten

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