op 15-05-14 11:42, Christian K?nig schreef:
> Am 15.05.2014 11:38, schrieb Maarten Lankhorst:
>> op 15-05-14 11:21, Christian K?nig schreef:
>>> Am 15.05.2014 03:06, schrieb Maarten Lankhorst:
>>>> op 14-05-14 17:29, Christian K?nig schreef:
>>>>>> +    /* did fence get signaled after we enabled the sw irq? */
>>>>>> +    if (atomic64_read(&fence->rdev->fence_drv[fence->ring].last_seq) >= 
>>>>>> fence->seq) {
>>>>>> +        radeon_irq_kms_sw_irq_put(fence->rdev, fence->ring);
>>>>>> +        return false;
>>>>>> +    }
>>>>>> +
>>>>>> +    fence->fence_wake.flags = 0;
>>>>>> +    fence->fence_wake.private = NULL;
>>>>>> +    fence->fence_wake.func = radeon_fence_check_signaled;
>>>>>> + __add_wait_queue(&fence->rdev->fence_queue, &fence->fence_wake);
>>>>>> +    fence_get(f);
>>>>> That looks like a race condition to me. The fence needs to be added to 
>>>>> the wait queue before the check, not after.
>>>>>
>>>>> Apart from that the whole approach looks like a really bad idea to me. 
>>>>> How for example is lockup detection supposed to happen with this? 
>>>> It's not a race condition because fence_queue.lock is held when this 
>>>> function is called.
>>> Ah, I see. That's also the reason why you moved the wake_up_all out of the 
>>> processing function.
>> Correct. :-)
>>>> Lockup's a bit of a weird problem, the changes wouldn't allow core ttm 
>>>> code to handle the lockup any more,
>>>> but any driver specific wait code would still handle this. I did this by 
>>>> design, because in future patches the wait
>>>> function may be called from outside of the radeon driver. The official 
>>>> wait function takes a timeout parameter,
>>>> so lockups wouldn't be fatal if the timeout is set to something like 30*HZ 
>>>> for example, it would still return
>>>> and report that the function timed out.
>>> Timeouts help with the detection of the lockup, but not at all with the 
>>> handling of them.
>>>
>>> What we essentially need is a wait callback into the driver that is called 
>>> in non atomic context without any locks held.
>>>
>>> This way we can block for the fence to become signaled with a timeout and 
>>> can then also initiate the reset handling if necessary.
>>>
>>> The way you designed the interface now means that the driver never gets a 
>>> chance to wait for the hardware to become idle and so never has the 
>>> opportunity to the reset the whole thing.
>> You could set up a hangcheck timer like intel does, and end up with a 
>> reliable hangcheck detection that doesn't depend on cpu waits. :-) Or 
>> override the default wait function and restore the old behavior.
>
> Overriding the default wait function sounds better, please implement it this 
> way.
>
> Thanks,
> Christian. 

Does this modification look sane?

diff --git a/drivers/gpu/drm/radeon/radeon_fence.c 
b/drivers/gpu/drm/radeon/radeon_fence.c
index bc844f300d3f..2d415eb2834a 100644
--- a/drivers/gpu/drm/radeon/radeon_fence.c
+++ b/drivers/gpu/drm/radeon/radeon_fence.c
@@ -361,28 +361,35 @@ static bool radeon_fence_any_seq_signaled(struct 
radeon_device *rdev, u64 *seq)
  }

  /**
- * radeon_fence_wait_seq - wait for a specific sequence numbers
+ * radeon_fence_wait_seq_timeout - wait for a specific sequence numbers
   *
   * @rdev: radeon device pointer
   * @target_seq: sequence number(s) we want to wait for
   * @intr: use interruptable sleep
+ * @timeout: maximum time to wait, or MAX_SCHEDULE_TIMEOUT for infinite wait
   *
   * Wait for the requested sequence number(s) to be written by any ring
   * (all asics).  Sequnce number array is indexed by ring id.
   * @intr selects whether to use interruptable (true) or non-interruptable
   * (false) sleep when waiting for the sequence number.  Helper function
   * for radeon_fence_wait_*().
- * Returns 0 if the sequence number has passed, error for all other cases.
+ * Returns remaining time if the sequence number has passed, 0 when
+ * the wait timeout, or an error for all other cases.
   * -EDEADLK is returned when a GPU lockup has been detected.
   */
-static int radeon_fence_wait_seq(struct radeon_device *rdev, u64 *target_seq,
-                                bool intr)
+static int radeon_fence_wait_seq_timeout(struct radeon_device *rdev,
+                                        u64 *target_seq, bool intr,
+                                        long timeout)
  {
        uint64_t last_seq[RADEON_NUM_RINGS];
        bool signaled;
-       int i, r;
+       int i;

        while (!radeon_fence_any_seq_signaled(rdev, target_seq)) {
+               long r, waited = timeout;
+
+               waited = timeout < RADEON_FENCE_JIFFIES_TIMEOUT ?
+                        timeout : RADEON_FENCE_JIFFIES_TIMEOUT;

                /* Save current sequence values, used to check for GPU lockups 
*/
                for (i = 0; i < RADEON_NUM_RINGS; ++i) {
@@ -397,13 +404,15 @@ static int radeon_fence_wait_seq(struct radeon_device 
*rdev, u64 *target_seq,
                if (intr) {
                        r = wait_event_interruptible_timeout(rdev->fence_queue, 
(
                                (signaled = radeon_fence_any_seq_signaled(rdev, 
target_seq))
-                                || rdev->needs_reset), 
RADEON_FENCE_JIFFIES_TIMEOUT);
+                                || rdev->needs_reset), waited);
                } else {
                        r = wait_event_timeout(rdev->fence_queue, (
                                (signaled = radeon_fence_any_seq_signaled(rdev, 
target_seq))
-                                || rdev->needs_reset), 
RADEON_FENCE_JIFFIES_TIMEOUT);
+                                || rdev->needs_reset), waited);
                }

+               timeout -= waited - r;
+
                for (i = 0; i < RADEON_NUM_RINGS; ++i) {
                        if (!target_seq[i])
                                continue;
@@ -415,6 +424,12 @@ static int radeon_fence_wait_seq(struct radeon_device 
*rdev, u64 *target_seq,
                if (unlikely(r < 0))
                        return r;

+               /*
+                * If this is a timed wait and the wait completely timed out 
just return.
+                */
+               if (!timeout)
+                       break;
+
                if (unlikely(!signaled)) {
                        if (rdev->needs_reset)
                                return -EDEADLK;
@@ -457,7 +472,7 @@ static int radeon_fence_wait_seq(struct radeon_device 
*rdev, u64 *target_seq,
                        }
                }
        }
-       return 0;
+       return timeout;
  }

  /**
@@ -480,8 +495,8 @@ int radeon_fence_wait(struct radeon_fence *fence, bool intr)
                return 0;

        seq[fence->ring] = fence->seq;
-       r = radeon_fence_wait_seq(fence->rdev, seq, intr);
-       if (r) {
+       r = radeon_fence_wait_seq_timeout(fence->rdev, seq, intr, 
MAX_SCHEDULE_TIMEOUT);
+       if (r < 0) {
                return r;
        }
        r = fence_signal(&fence->base);
@@ -509,7 +524,7 @@ int radeon_fence_wait_any(struct radeon_device *rdev,
  {
        uint64_t seq[RADEON_NUM_RINGS];
        unsigned i, num_rings = 0;
-       int r;
+       long r;

        for (i = 0; i < RADEON_NUM_RINGS; ++i) {
                seq[i] = 0;
@@ -531,8 +546,8 @@ int radeon_fence_wait_any(struct radeon_device *rdev,
        if (num_rings == 0)
                return -ENOENT;

-       r = radeon_fence_wait_seq(rdev, seq, intr);
-       if (r) {
+       r = radeon_fence_wait_seq_timeout(rdev, seq, intr, 
MAX_SCHEDULE_TIMEOUT);
+       if (r < 0) {
                return r;
        }
        return 0;
@@ -551,6 +566,7 @@ int radeon_fence_wait_any(struct radeon_device *rdev,
  int radeon_fence_wait_next(struct radeon_device *rdev, int ring)
  {
        uint64_t seq[RADEON_NUM_RINGS] = {};
+       long r;

        seq[ring] = atomic64_read(&rdev->fence_drv[ring].last_seq) + 1ULL;
        if (seq[ring] >= rdev->fence_drv[ring].sync_seq[ring]) {
@@ -558,7 +574,10 @@ int radeon_fence_wait_next(struct radeon_device *rdev, int 
ring)
                   already the last emited fence */
                return -ENOENT;
        }
-       return radeon_fence_wait_seq(rdev, seq, false);
+       r = radeon_fence_wait_seq_timeout(rdev, seq, false, 
MAX_SCHEDULE_TIMEOUT);
+       if (r < 0)
+               return r;
+       return 0;
  }

  /**
@@ -580,8 +599,8 @@ int radeon_fence_wait_empty(struct radeon_device *rdev, int 
ring)
        if (!seq[ring])
                return 0;

-       r = radeon_fence_wait_seq(rdev, seq, false);
-       if (r) {
+       r = radeon_fence_wait_seq_timeout(rdev, seq, false, 
MAX_SCHEDULE_TIMEOUT);
+       if (r < 0) {
                if (r == -EDEADLK)
                        return -EDEADLK;

@@ -908,6 +927,15 @@ int radeon_debugfs_fence_init(struct radeon_device *rdev)
  #endif
  }

+static long __radeon_fence_wait(struct fence *f, bool intr, long timeout)
+{
+       struct radeon_fence *fence = to_radeon_fence(f);
+       u64 target_seq[RADEON_NUM_RINGS] = {};
+
+       target_seq[fence->ring] = fence->seq;
+       return radeon_fence_wait_seq_timeout(fence->rdev, target_seq, intr, 
timeout);
+}
+
  static const char *radeon_fence_get_driver_name(struct fence *fence)
  {
        return "radeon";
@@ -932,6 +960,6 @@ static const struct fence_ops radeon_fence_ops = {
        .get_timeline_name = radeon_fence_get_timeline_name,
        .enable_signaling = radeon_fence_enable_signaling,
        .signaled = __radeon_fence_signaled,
-       .wait = fence_default_wait,
+       .wait = __radeon_fence_wait,
        .release = NULL,
  };

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