https://bugs.freedesktop.org/show_bug.cgi?id=29137

--- Comment #16 from Rubén Fernández <rubenf3...@gmail.com> 2010-08-23 04:43:33 
PDT ---
If it is of any help, aplyint that wined3d hack makes all the wine applications
I have tested render correctly except for two games:

One of them still complains about "r300: Max size of the constant buffer is
256*4 floats."

The other fails when a shader attempts to access the elements #30 and #31 in a
29-element array; presumably, without the patch, said array would be 32
elements long.

As far as I can see, this bug is the only thing preventing wine+glsl to work
perfectly with mesa+r300g.

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