https://bugs.freedesktop.org/show_bug.cgi?id=29137

--- Comment #6 from Marek Olšák <mar...@gmail.com> 2010-08-02 07:40:17 PDT ---
It won't certainly get fixed in r300g, we would have to reorder constants every
draw call, which would incur noticable perfomance drop (in Gallium, constant
buffers may be reused for several different shaders).

It might get fixed in the GLSL compiler, though, which resides in Mesa core.
I'd rather wait until Intel merge their new GLSL compiler before looking into
this issue.

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