Thank you Tony. It is the second option, documenting my code. 

I changed my rst to (note the site name was changed from game to rival5):

views module
==============

.. automodule:: rival5.play.views
    :members:
    :undoc-members:
    :show-inheritance:

I have the following added to the path in conf.py:

ourPaths = [
    '/rival5/',
    '/rival5/rival5',
    '/rival5/play',
    '/rival5/play/templatetags'
    ]
for p in ourPaths:
    abspath = os.path.abspath('.')  + p
    print('path..................',abspath)
    sys.path.insert(0, abspath)
# Need to point to where the Django is on this system. FIND OUT HOW TO MAKE 
THIS RELATIVE
sys.path.insert(0,'/home/ajp/Downloads/env/lib/python3.5/site-packages')
sys.path.insert(0,'/home/ajp/Downloads/env/lib/python3.5/site-packages/django')

I have __init__.py in all the directories. 

I'm getting this error:

WARNING: 
/home/ajp/ownCloud/CEO/SC/Customers/Rival5/source/rival5/play/views.rst:4: 
(WARNING/2) autodoc: failed to import module 'rival5.play.views'; the 
following exception was raised:
Traceback (most recent call last):
  File "/usr/local/lib/python3.5/dist-packages/sphinx/ext/autodoc.py", line 
658, in import_object
    __import__(self.modname)
ImportError: No module named 'rival5.play'

I searched and the recommendation is to be sure to include the path to the 
file in conf.py which I've already done, unless I'm making a mistake. I 
have other code that is not part of the django naming scheme and it works 
fine. 

I'm hoping my mistake is obvious to you. Thanks so much for your time. 



On Friday, May 4, 2018 at 11:25:20 AM UTC-4, Anthony Petrillo wrote:
>
> The view being shown when using Sphinx on a Django site is: 
>
>
> <https://lh3.googleusercontent.com/-IyVWh5gFHgg/Wux2UtHMdTI/AAAAAAAAXAM/ttdoOJAmaa0PZZSuKxsoEs27EJi45tssACLcBGAs/s1600/HMzGQ.png>
>
>
> The beginning of my views.py is:
>
>
> import os
>
> from django.shortcuts import render, redirect 
>
> from django.urls import reverse 
>
> from django.http import HttpResponse, HttpResponseRedirect 
>
> from django.utils import timezone
>
> from . forms import PlayForm, RollForm, checkBoard, BossForm
>
> from random import randint 
>
> from . templatetags.playExtras import translateDice 
>
> from .models import Board, Winner, Boss
>
>
> def getFirstFolder(req):
>
>     """ return the string between first two / - this is a hack, find out 
> how to do it with the object """
>
>     r = req.split("'")
>
>     loc = r[1].find('/',1)
>
>     x = r[1][1:loc]
>
>     return(x)
>
>
> def loadBoard(request,context,location=''):
>
>     ''' Load the board from the database into context. Add a hyperlink for 
> available squares.
>
>
>     :param context: context for template
>
>     :type context: dictionary
>
>
>     :param location: Comma seperated string of available locations or 
> empty string so no links included.
>
>     :type location: str
>
>
>     :return: 'not on the board' or 'all taken' or comma seperated string 
> of location options such as 'A0,B0'
>
>     :rtype: str    
>
>     '''
>
>     req = request.__str__()
>
> I was getting errors if I didn't show Sphinx where the Python was located. 
> The path additions I made in the Sphinx's conf.py are:
>
> ourPaths = [
>     '/game/',
>     '/game/game',
>     '/game/play',
>     '/game/play/templatetags'
>     ]
> for p in ourPaths:
>     abspath = os.path.abspath('.')  + p
>     print('path..................',abspath)
>     sys.path.insert(0, abspath)
> # Need to point to where the Django is on this system. FIND OUT HOW TO 
> MAKE THIS RELATIVE
> sys.path.insert(0,'/home/ajp/Downloads/env/lib/python3.5/site-packages')
>
> sys.path.insert(0,'/home/ajp/Downloads/env/lib/python3.5/site-packages/django')
>
>
> The views.rst file I'm using: 
>
> views module
> ==============
>
> .. automodule:: views
>     :members:
>     :undoc-members:
>     :show-inheritance:
>
> I searched for days but I'm afraid I do not know the right terms search 
> for to find the answer. I posted on stackoverflow for a couple weeks and no 
> responses at all. 
>
> I'm okay with the other code showing up, but I'd need to see my code in 
> the manual as well.
>
> Thank you for any help you can give. 
>

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