On Wed, Mar 07, 2012 at 11:35:57AM +0800, HuJingfei wrote:
> 
> 
> Thanks, Ben, All right. However, at least there is a mapping from the
> software implementation of a switch to its real component. Is that
> right? For example,The struct, dp_netdev, may be mapped to a switch,
> because of following mappings:1. member struct dp_netdev_queue
> queues[N_QUEUES] corresponds to actual buffer of a switch, every
> packet from input ports will enter this buffer first, then will be
> scheduled to go to its destined output port.

No, that's wrong, that's not at all how these queues are used.  These
queues are used to respond to dpif_recv().  Please read the
documentation for that function to obtain more insight.

> 2. member struct dp_netdev_port *ports[MAX_PORTS] corresponds to
> actual ports of a switch.

Yes, that is correct.

> Please correct me if I am wrong.  Cheers,Jfhu
> > Date: Tue, 6 Mar 2012 14:17:57 -0800
> > From: b...@nicira.com
> > To: hujingfei...@msn.com
> > CC: discuss@openvswitch.org
> > Subject: Re: [ovs-discuss] Switch architecture of OVS userspace switch
> > 
> > On Tue, Mar 06, 2012 at 11:35:42AM +0800, HuJingfei wrote:
> > > 
> > > Hi, all,I'm newbie to OVS. I know there are quite a lot of switch
> > > architectures such as Shared Memory, Shared Medium, Crossbar, Banyan
> > > and so on. Could anyone tell me the userspace OVS switch's
> > > architecture please?  Forgive me for my stupid question.  Cheers, Jfhu
> > 
> > It's a piece of software, not a piece of hardware, so it's not
> > meaningful to try to classify it in terms of hardware designs.
>                                         
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