Thanks, Ben, All right. However, at least there is a mapping from the software implementation of a switch to its real component. Is that right? For example,The struct, dp_netdev, may be mapped to a switch, because of following mappings:1. member struct dp_netdev_queue queues[N_QUEUES] corresponds to actual buffer of a switch, every packet from input ports will enter this buffer first, then will be scheduled to go to its destined output port.2. member struct dp_netdev_port *ports[MAX_PORTS] corresponds to actual ports of a switch.Please correct me if I am wrong. Cheers,Jfhu > Date: Tue, 6 Mar 2012 14:17:57 -0800 > From: b...@nicira.com > To: hujingfei...@msn.com > CC: discuss@openvswitch.org > Subject: Re: [ovs-discuss] Switch architecture of OVS userspace switch > > On Tue, Mar 06, 2012 at 11:35:42AM +0800, HuJingfei wrote: > > > > Hi, all,I'm newbie to OVS. I know there are quite a lot of switch > > architectures such as Shared Memory, Shared Medium, Crossbar, Banyan > > and so on. Could anyone tell me the userspace OVS switch's > > architecture please? Forgive me for my stupid question. Cheers, Jfhu > > It's a piece of software, not a piece of hardware, so it's not > meaningful to try to classify it in terms of hardware designs.
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