Hi Ranga,
that's what pointers are for, after all. Just do it! Thanks to the
make()-magic you basically always have a smart shared pointer instead of
an block object (unless you really try to break the system ;) ).
Just a quick note though: MAC is usually timing-relevant. Timed commands
might not work as you expect, so please be aware that calling
set_command_time on your source might break functionality since there is
no out-of-order execution.
Greetings,
Marcus
On 14.11.2013 01:26, M. Ranganathan wrote:
Hello all!
I want to write a block that can directly access the uhd_usrp_source.
This block is a mac block hence it is up on the food chain and far
away from uhd_usrp_source in terms of its processing function. What is
a good way of passing it a handle to the usrp_source ?
I can think of some hacks (such as a static global pointer where the
uhd_usrp_source C++ object registers itself) but it seems ugly to me
to take that route. Is there a better way to access global objects
from within a block implementation.
Thanks in advance for any help.
Regards,
Ranga
--
M. Ranganathan
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