How come you have double buffered windows?
Afaik, windows are default single buffered.
If you change the content of a window, the layer buffer is only updated
when you do a window->Flip after your change - this copies the updated
area from the window buffer to the layer buffer (generally the back
buffer followed by a implicit flip, if your layer is double buffered)
Greets
Niels
Anders Bakken wrote:
I have two questions about IDirectFBWindows.
If I have a single buffered window do I still need to call Flip() to
make changes visible (I would expect not)
How can I make single buffered windows? They seem to be double-buffered
no matter what I do. Is this related to some layer configuration
setting?
(I am testing this with system=X11)
regards
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