Le mardi 09 mars 2010 à 17:29 +0530, Shivakumar Mishra a écrit :
> hi,
> Each window has a surface with a single buffer.
> You should flip window surface when you are done with drawing operation of 
> window surface 

Right, without a flip, the dfb stack isn't aware that the window's area
must be updated. So the screen is not updated until someone else asks
for a refresh, which could create some incoherent display depending on
the area to refresh.

About the single buffer settings, there is 2 fields you can setup when
creating a new window. In the DFBWindowDescription : 'caps' and
'surface_caps'. Make sure to set not set the DWCAPS_DOUBLEBUFFER flag in
'caps' field and to not set DSCAPS_DOUBLE and DSCAPS_TRIPLE in the
'surface_caps' field.

> bye
> shiva 
> 
> On Tue, Mar 2, 2010 at 5:46 AM, Anders Bakken
> <anders.bak...@nokia.com> wrote:
>         I have two questions about IDirectFBWindows.
>         
>         If I have a single buffered window do I still need to call
>         Flip() to
>         make changes visible (I would expect not)
>         
>         How can I make single buffered windows? They seem to be
>         double-buffered
>         no matter what I do. Is this related to some layer
>         configuration
>         setting?
>         
>         (I am testing this with system=X11)
>         
>         regards
>         
>         --
>         Qt Development Frameworks, Nokia, http://qt.nokia.com
>         Anders Bakken
>         _______________________________________________
>         directfb-dev mailing list
>         directfb-dev@directfb.org
>         http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
> 
> 
> 
> -- 
> "The best way to find yourself is to lose yourself in the service of
> others".
> 
> Shiva The Great 
> _______________________________________________
> directfb-dev mailing list
> directfb-dev@directfb.org
> http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev


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