To Andre: patches 1 to 5 are in.

To All: I'm not sure how to handle patch 6, since I don't use CORE_TI_CMEM. Is the system that Andre suggests generic enough to be included in mainline, on top of the (small) patch content?

Greets
Niels


Andre DRASZIK wrote:
Hi,

I am sending some more patches:

1) LUT8 fix -> lut8 palette entries (which are in RGB) were erroneously converted from YUV to RGB in the software renderer.

2) dfbscreen test app enhancement

3) dfblayer test app enhancement - allows to set layer's screen location & size

4) add DSPF_VYU and DSPF_AVYU to dfbinspector test app

5) add DSOC_656 to DFBScreenOutputConnectors (DirectFB already has 656 as signal type)

6) since the non public CORE_TI_CMEM type exists - can we have a CORE_STMFBDEV system, too. I will send the system's implementation to the list (for inclusion) if considered useful (I doubt it is, given that it targets our driver, which is free though...), but in any case having the system identifier reserved would be useful :-)

Basically, I found it dissatisfying that the devmem system requires users to specify physical addresses as directfb options for graphics memory and mmio... but I still wanted its flexibility.
It's in essence an fbdev system without any screen and layers.


Cheers,
Andre'
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