I mean the current screen is the current flipped framebuffer (ex. I draw some 
triangles on  the primary surface). 
 
I found a method. That is Blit the primary surface to a temp surface, then 
StrechBlit this temp surface back to the primary surface. It works.  Does 
anyone have other solution?
 
Jack
 
 


--- On Mon, 10/26/09, haithem rahmani <haithem.rahm...@gmail.com> wrote:


From: haithem rahmani <haithem.rahm...@gmail.com>
Subject: Re: [directfb-dev] How to save the current framebuffer to a surface?
To: "Jack W" <ji...@yahoo.com>
Cc: directfb-dev@directfb.org
Date: Monday, October 26, 2009, 7:21 AM




Hi,
 
where does the current screen content come from ?
 
regards.


 
On Mon, Oct 26, 2009 at 7:28 AM, Jack W <ji...@yahoo.com> wrote:





Hi All,

I want to save the current screen (framebuffer) (say 1280x1024) to a surface 
and then display this surface in a small area (say 600x400, StrechBlit) in the 
next frame. How to do that? Or does any other method can display the previous 
screen?

BTW, I saw many nice DFB application screenshots on www.directfb.org. How can I 
download these example codes? 

Thanks a lot for help!

Jack


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