Hello all,

1.       I'm using dfb++ to develop a basic GUI.  I'd like to know the 
recommended method of building a layered UI.  Do you suggest rendering shapes, 
text, images and video into their own surfaces and blitting these onto the 
primary surface whenever Flip is called?  Or, do you recommend using Windows (I 
don't know how this works).  I've been using Surfaces, but have had a few 
issues (question 2 is one of them) that have kept me from being entirely 
productive.

2.       I'd like to call DrawString or FillRectangle in something other than 
the primary surface (see question 1 for reasoning).  The problem is, without an 
ImageProvider or VideoProvider, getting the description and creating a surface 
is not something I've been able to figure out how to do.  Could I get some 
clues into how to create a surface with a custom height and width and to draw 
text or a shape onto it?

Thank you!
Ben Henry
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