All, I have a double buffered framebuffer and use the devmem system. I put an image into the framebuffer and then run a directfb application. I do not want to flip to the other half of the framebuffer.
However when the wm initialises it causes a flip to the other half of the framebuffer. I can stop this behaviour by changing src/core/layer_context.c line 778 Where there is a comment of /* FIXME: call only if really needed.*/ dfb_windowstack_repaint_all( stack ) If I comment this out I can get the behaviour as I would expect. However I would rather fix the fixme! Any one with any ideas of when it really is needed? Hope you can help With regards, Daniel Laird _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev