All,

I have a double buffered framebuffer and use the devmem system.
I put an image into the framebuffer and then run a directfb application.
I do not want to flip to the other half of the framebuffer.

However when the wm initialises it causes a flip to the other half of the 
framebuffer.

I can stop this behaviour by changing
src/core/layer_context.c line 778

Where there is a comment of 
/* FIXME: call only if really needed.*/
dfb_windowstack_repaint_all( stack ) 

If I comment this out I can get the behaviour as I would expect.  However I 
would rather fix the fixme!
Any one with any ideas of when it really is needed?

Hope you can help

With regards,
Daniel Laird

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