Hi Tasos,
since noone seems to have this issue,
I can only advise to do some generic debugging..
e.g. use gdb to start the program, and look in which function it gets stuck.
so "gdb <program>" and at the prompt "run" and when it gets stuck type Ctrl-C and "bt" for a backtrace.

I cannot directly see a reason why it would behave differently..
hth
Niels

Tasos Parisinos wrote:
Hello developers

I need to get some clarifications about DFB++. I have some C code that uses DirectFB-1.0.0 and it succesfully uses the hardware accelerator provided for the ATI Radeon card that my laptop has. It works perfectly fine

I also have a C++ port of the C code that uses DFB++-1.0.0 to interface with DirectFB-1.0.0 lib. Everything seem to work ok, and DirectFB prints out that has loaded the gfx driver for my Radeon, but i really believe that the hardware accelerator is not used at all! I also see that the behaviour of my program does not change when i use the "hardware" setting in directfbrc. The too source packages use the very same libs, except of course DFB++.

Also when i try to surface->GetAccelerationMask my program hangs!

Anybody has any ideas about these behaviours?
Do you believe that an upgrade to later DirectFB and DFB++ editions could solve the problem?

Thanx in advance
Tasos Parisinos @ Sciensis dot com

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