Hi Tasos,
since noone seems to have this issue,
I can only advise to do some generic debugging..
e.g. use gdb to start the program, and look in which function it gets stuck.
so "gdb <program>" and at the prompt "run" and when it gets stuck type
Ctrl-C and "bt" for a backtrace.
I cannot directly see a reason why it would behave differently..
hth
Niels
Tasos Parisinos wrote:
Hello developers
I need to get some clarifications about DFB++. I have some C code that
uses DirectFB-1.0.0 and it succesfully uses the hardware accelerator
provided for the ATI Radeon card that my laptop has. It works
perfectly fine
I also have a C++ port of the C code that uses DFB++-1.0.0 to
interface with DirectFB-1.0.0 lib. Everything seem to work ok, and
DirectFB prints out that has loaded the gfx driver for my Radeon, but
i really believe that the hardware accelerator is not used at all! I
also see that the behaviour of my program does not change when i use
the "hardware" setting in directfbrc. The too source packages use the
very same libs, except of course DFB++.
Also when i try to surface->GetAccelerationMask my program hangs!
Anybody has any ideas about these behaviours?
Do you believe that an upgrade to later DirectFB and DFB++ editions
could solve the problem?
Thanx in advance
Tasos Parisinos @ Sciensis dot com
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