Hi Sharad,

for a quick and dirty hack, just to get something running, you could try
to compile DirectFB with SDL enabled in a cygwin environment in windows.
That *should* only require a few minor tweaks to build.

Doing it "right" in DirectX would require more work, but you could then
take full advantage of DirectXs abilities and acceleration.

Andreas


> Hi guys,
>             I have a requirement to port DirectFB on windows platform?
> How can I do that. Is there any direct mapping of DirectFB calls to
> DirectX? Please let me know the possible way of doing that.
>
> Thanks,
> Best Regards,
> Sharad
>
>
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