Robert Hildinger wrote:
> On the platform that I am working on, which is ARM1176 based, I am 
> trying to implement a custom alpha blending blitter for the case of ARGB 
> to ARGB blends. This platform does not have any type of hardware 
> acceleration, so everything is done in software. My initial pass at 
> adding this custom blender was through the gfxdriver API, but I’m 
> running into issues with surface pool allocation / negotiation.
> 
> Is the gfxdriver API really the best way to do this, or would it be 
> better to hook gfxcard.c to allow external functions to be called in 
> place of gBlit?

Writing a gfxdriver to implement CPU based acceleration should be fine.

What kind of issues are you running into? Do you have surface pools without
virtual addresses?

-- 
Best regards,
   Denis Oliver Kropp

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