On the platform that I am working on, which is ARM1176 based, I am trying to
implement a custom alpha blending blitter for the case of ARGB to ARGB
blends. This platform does not have any type of hardware acceleration, so
everything is done in software. My initial pass at adding this custom
blender was through the gfxdriver API, but I¹m running into issues with
surface pool allocation / negotiation.

Is the gfxdriver API really the best way to do this, or would it be better
to hook gfxcard.c to allow external functions to be called in place of
gBlit?

Thanks!
-Robert Hildinger

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