On the platform that I am working on, which is ARM1176 based, I am trying to implement a custom alpha blending blitter for the case of ARGB to ARGB blends. This platform does not have any type of hardware acceleration, so everything is done in software. My initial pass at adding this custom blender was through the gfxdriver API, but I¹m running into issues with surface pool allocation / negotiation.
Is the gfxdriver API really the best way to do this, or would it be better to hook gfxcard.c to allow external functions to be called in place of gBlit? Thanks! -Robert Hildinger
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