Jon Dufresne wrote: >> The offset is the difference from physical frame buffer (/dev/fb) >> base address to physical buffer address. >> >> The physical buffer address is "lock->phys". >> >> Frame buffer base address can be calculated, but you should not need it. >> > > Thanks, > > Do you have a suggestion for the most simple and robust test case for > testing an overlay layer?
Using df_layer... -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev