On Wed, Sep 10, 2008 at 2:37 AM, Niels Roest <[EMAIL PROTECTED]> wrote: > Hi Jon. > you can always run StretchBlit in software (non-accelerated) mode if you > have issues. > If your framebuffer driver is already working you don't need to touch it. > the MMIO acceleration stuff needs to go in the GFX driver of your choice. > If you for instance take the i810.c file (in DirectFB), you'll see somewhere > at the beginning > I810_SUPPORTED_BLITTINGFUNCTIONS, which does not contain DFXL_STRETCHBLIT. > This means DirectFB will again use software fallback anyway. > So you need to add that, and then expect this flag to be used in the > i810SetState() e.a. functions, as well as add a stretchblit entry in your > driver_init_driver() function to handle the work.
Thanks. SW StretchBlit is currently working. However, when playing fast motion video the viewer see many artifacts as it looks like the screen can't update itself and stretch the video fast enough. I'm hoping adding hw accel to this function will improve this artifact. Thanks for the tip! I'm going to be looking into the areas of the code you mentioned. Regards, Jon _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev