Daniel Laird wrote: >>> I have built GTK with all the patches on this page: >>> https://wiki.mozilla.org/Mobile/DFBPorting#DirectFB >>> >>> I then run gtk-demo with DirectFB 1.2. It all looks to have worked >>> rather well except I have a black screen (better than the crash I had >>> before :-)) >>> >>> If I use fbdump to dump the framebuffer I get the gtk-demo program. >>> However the key here is that the Alpha byte is 0 which means that my >>> alpha aware hardware has made it all see through. >>> >>> I was wondering if there was an issue with alpha and the patches above >>> or with DirectFB 1.2 or similar. >>> >>> Please find attached a PNG of the screenshot (alpha ignored) >> >> At least the background color should not have zero alpha. >> >> Is this with hardware acceleration? >> >> Could this be RGB32, but your hardware is set to use the alpha? > > I have run both with and without HW Acceleration and I get the same > problem. > I always set the pixelformat to be ARGB (/etc/directfbrc) and the > depth=32. > The interesting this is the 'brown colour' on the background.
Please only set pixelformat to ARGB. Setting depth to 32 afterwards will override the pixelformat with RGB32. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev