> > I have built GTK with all the patches on this page: > > https://wiki.mozilla.org/Mobile/DFBPorting#DirectFB > > > > I then run gtk-demo with DirectFB 1.2. It all looks to have worked > > rather well except I have a black screen (better than the crash I had > > before :-)) > > > > If I use fbdump to dump the framebuffer I get the gtk-demo program. > > However the key here is that the Alpha byte is 0 which means that my > > alpha aware hardware has made it all see through. > > > > I was wondering if there was an issue with alpha and the patches above > > or with DirectFB 1.2 or similar. > > > > Please find attached a PNG of the screenshot (alpha ignored) > > At least the background color should not have zero alpha. > > Is this with hardware acceleration? > > Could this be RGB32, but your hardware is set to use the alpha?
I have run both with and without HW Acceleration and I get the same problem. I always set the pixelformat to be ARGB (/etc/directfbrc) and the depth=32. The interesting this is the 'brown colour' on the background. A collegue runs SW on qemu and fb device and also has seen similar issues with 'brown colour' using RBG332 and RGB16. Are there any issues with byte ordering? We are running LE on Mips. Cheers Daniel Laird _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev