Claudio Ciccani wrote: > Il giorno lun, 25/02/2008 alle 19.53 +0100, Denis Oliver Kropp ha > scritto: >> Claudio Ciccani wrote: >>> Il giorno lun, 25/02/2008 alle 00.50 +0100, Denis Oliver Kropp ha >>> scritto: >>>> Claudio Ciccani wrote: >>>>> Il giorno dom, 24/02/2008 alle 21.41 +0100, [EMAIL PROTECTED] ha >>>>> scritto: >>>>>> New commits: >>>>>> http://git.directfb.org/?p=ports/cairodfb.git;a=commit;h=12695427007196f0b51f4b2f9f3114db4138e76f >>>>>> commit 12695427007196f0b51f4b2f9f3114db4138e76f >>>>>> Author: Claudio Ciccani <[EMAIL PROTECTED]> >>>>>> Date: Sun Feb 24 21:42:37 2008 +0100 >>>>>> >>>>>> Experimental version of the backend based on the new DirectFB >>>>>> features. >>>>>> >>>>>> This also definitively implements antialiased composite_trapezoids() >>>>>> by using FillTriangle() and an accumulation buffer. >>>>>> >>>>>> cairo/cairo-directfb-surface.c | 769 +++++++++------ >>>>>> cairo/cairo-directfb.h | 70 ++ >>>>>> cairo/cairo-directfb.patch | 2151 >>>>>> +++++++++++++++++----------------------- >>>>>> 3 files changed, 1418 insertions(+), 1572 deletions(-) >>>>>> >>>>> And is also very fast!! >>>>> The cairo-spacewar demo runs at about 90fps, against the 60fps of the >>>>> old backend (testing hardware is a Radeon 9250). >>>> Great! >>>> >>>> I should test it on SH7722, but it does not support SRCALPHASAT >>> I was just wondering if it is really unsupported or only >>> unimplemented... >> Just checked it again, not supported. I forgot what it is exactly BTW. >> >>> In the cairo backend I could implement a different method that uses >>> DSPD_ADD. Need to do some tests, however. >> For AA edges? >> >> BTW, blended rectangles currently don't work properly with AA turned on on >> SH7722, >> because to draw an AA edge I have to send a command which draws a 2-pixels >> thick >> line a bit darker and put the original on top. >> > > Only now I see that the driver doesn't support FillTriangle. > How this chip is supposed to support Quadrangles without supporting > Triangles? > :-? :-?
You just pass four coordinates :) -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev