Claudio Ciccani wrote:
> Il giorno lun, 25/02/2008 alle 19.53 +0100, Denis Oliver Kropp ha
> scritto:
>> Claudio Ciccani wrote:
>>> Il giorno lun, 25/02/2008 alle 00.50 +0100, Denis Oliver Kropp ha
>>> scritto:
>>>> Claudio Ciccani wrote:
>>>>> Il giorno dom, 24/02/2008 alle 21.41 +0100, [EMAIL PROTECTED] ha
>>>>> scritto:
>>>>>> New commits:
>>>>>> http://git.directfb.org/?p=ports/cairodfb.git;a=commit;h=12695427007196f0b51f4b2f9f3114db4138e76f
>>>>>> commit 12695427007196f0b51f4b2f9f3114db4138e76f
>>>>>> Author: Claudio Ciccani <[EMAIL PROTECTED]>
>>>>>> Date:   Sun Feb 24 21:42:37 2008 +0100
>>>>>>
>>>>>>     Experimental version of the backend based on the new DirectFB 
>>>>>> features.
>>>>>>     
>>>>>>     This also definitively implements antialiased composite_trapezoids()
>>>>>>     by using FillTriangle() and an accumulation buffer.
>>>>>>
>>>>>>  cairo/cairo-directfb-surface.c |  769 +++++++++------
>>>>>>  cairo/cairo-directfb.h         |   70 ++
>>>>>>  cairo/cairo-directfb.patch     | 2151 
>>>>>> +++++++++++++++++-----------------------
>>>>>>  3 files changed, 1418 insertions(+), 1572 deletions(-)
>>>>>>
>>>>> And is also very fast!!
>>>>> The cairo-spacewar demo runs at about 90fps, against the 60fps of the
>>>>> old backend (testing hardware is a Radeon 9250).
>>>> Great!
>>>>
>>>> I should test it on SH7722, but it does not support SRCALPHASAT 
>>> I was just wondering if it is really unsupported or only
>>> unimplemented... 
>> Just checked it again, not supported. I forgot what it is exactly BTW.
>>
>>> In the cairo backend I could implement a different method that uses
>>> DSPD_ADD. Need to do some tests, however.
>> For AA edges?
>>
>> BTW, blended rectangles currently don't work properly with AA turned on on 
>> SH7722,
>> because to draw an AA edge I have to send a command which draws a 2-pixels 
>> thick
>> line a bit darker and put the original on top.
>>
> 
> Only now I see that the driver doesn't support FillTriangle.
> How this chip is supposed to support Quadrangles without supporting
> Triangles?
> :-? :-?

You just pass four coordinates :)

-- 
Best regards,
   Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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