On Friday, 29 June 2018 at 10:31:14 UTC, bauss wrote:
On Friday, 29 June 2018 at 10:21:24 UTC, Radu wrote:
On Friday, 29 June 2018 at 09:44:27 UTC, Anton Fediushin wrote:
Almost forgot, there are two timers which call this function for two different streams.

Value of `metaint` is 16000, which means that only 16KB of memory are allocated for the `buffer`, then it reads another byte which contains length of the metadata / 16 and then it reads the metadata which is 100-200 bytes long.

This gives us... 16KiB per one nowPlaying() call. Why doesn't it free the memory?

Maybe use the https://dlang.org/phobos/std_experimental_allocator_mallocator.html instead of theAllocator as it defaults to GC.

Also, why you .idup the array? .array already creates a new one on the heap.

This.

Which kind of makes the usage of theAllocator useless.

Indeed, because it uses GC by default my `theAllocator.dispose` did nothing, which basically made these two samples of code equal.


I was going to suggest using @nogc too, because it would most likely be GC allocated memory that is taking up space.

It is GC's fault for sure, I built my program with profile-gc and it allocated a lot there. Question is, why doesn't it free this memory?


I run multiple vibe.d applications and I have no issues with memory (Even with GC.)

Me neither, my other vibe.d project uses 7.5MB and that's it.


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