On Friday, 29 June 2018 at 10:31:14 UTC, bauss wrote:
On Friday, 29 June 2018 at 10:21:24 UTC, Radu wrote:
On Friday, 29 June 2018 at 09:44:27 UTC, Anton Fediushin wrote:
Almost forgot, there are two timers which call this function
for two different streams.
Value of `metaint` is 16000, which means that only 16KB of
memory are allocated for the `buffer`, then it reads another
byte which contains length of the metadata / 16 and then it
reads the metadata which is 100-200 bytes long.
This gives us... 16KiB per one nowPlaying() call. Why doesn't
it free the memory?
Maybe use the
https://dlang.org/phobos/std_experimental_allocator_mallocator.html instead of theAllocator as it defaults to GC.
Also, why you .idup the array? .array already creates a new
one on the heap.
This.
Which kind of makes the usage of theAllocator useless.
Indeed, because it uses GC by default my `theAllocator.dispose`
did nothing, which basically made these two samples of code equal.
I was going to suggest using @nogc too, because it would most
likely be GC allocated memory that is taking up space.
It is GC's fault for sure, I built my program with profile-gc and
it allocated a lot there. Question is, why doesn't it free this
memory?
I run multiple vibe.d applications and I have no issues with
memory (Even with GC.)
Me neither, my other vibe.d project uses 7.5MB and that's it.