On Friday, 29 June 2018 at 10:21:24 UTC, Radu wrote:
On Friday, 29 June 2018 at 09:44:27 UTC, Anton Fediushin wrote:
Almost forgot, there are two timers which call this function
for two different streams.
Value of `metaint` is 16000, which means that only 16KB of
memory are allocated for the `buffer`, then it reads another
byte which contains length of the metadata / 16 and then it
reads the metadata which is 100-200 bytes long.
This gives us... 16KiB per one nowPlaying() call. Why doesn't
it free the memory?
Maybe use the
https://dlang.org/phobos/std_experimental_allocator_mallocator.html instead of theAllocator as it defaults to GC.
Also, why you .idup the array? .array already creates a new one
on the heap.
This.
Which kind of makes the usage of theAllocator useless.
I was going to suggest using @nogc too, because it would most
likely be GC allocated memory that is taking up space.
I run multiple vibe.d applications and I have no issues with
memory (Even with GC.)