On 3/29/2015 10:26 AM, Koi wrote:
Hello,
today i implemented OpenGL instancing, and it crashed when calling
glVertexAttribDivisor (OpenGL 3.3).
So i checked DerelictGL3.reload() and it returned GLVersion.GL32, not GL33.
My graphic card (NVidia GT 240) should support GL33 and an OpenGL
Extensions Viewer tool confirmed, that it supports OpenGL 3.3 fully.
Did i overlook something?
It isn't reporting what your driver supports, but the version of the
context that is actually loaded. What do you get when you call
glGetString(GL_VERSION)?