On Friday, 8 March 2013 at 22:10:19 UTC, Ali Çehreli wrote:
I heard about this idiom for the first time in Jon Kalb's talk.
The name appears in his slides:
http://exceptionsafecode.com/
Very smart way of writing a single function that catches many
different types of exceptions; does special things about them,
like producing special error codes, and then returns those
codes to the C world.
Thanks for the link and info!
I am familiar with your use case: When a C layer calls C++, the
exceptions must be caught and converted to error codes. This is
how we do it:
#define BEGIN_C_INTERFACE try {
#define END_C_INTERFACE \
} catch (const SomeType & e) { \
// ... special code for SomeType \
} catch (const SomeOtherType & e) { \
// ... special code for SomeOtherType \
\
// ... etc. \
\
} catch( ... ) { \
log("Unhandled exception"); \
return some_generic_error_code; \
}
Then our C++ functions that are called from C are like this:
extern "C"
int my_api_func()
{
BEGIN_C_INTERFACE
// ... the actual body of the function
END_C_INTERFACE
}
Lippincott functions avoid macros and make it more explicit
that the entire body is inside a try block.
Ali
You seem to understand the use case, but why is your example not
making use of it?
I was expecting something like this ...
int errFromException()
{
try
{
throw;
}
catch (const SomeType & e)
{
// ... special code for SomeType
return errSomeType;
}
catch (const SomeOtherType & e)
{
// ... special code for SomeOtherType
return errSomeOtherType;
}
catch ( ...
{
... etc
catch( ... )
{
log("Unhandled exception");
return some_generic_error_code;
}
}
extern "C"
int my_api_func()
{
try
{
// body of my_api_func
return noerror;
}
catch(...)
{
return errFromException();
}
}
No more ugly macros and you have the ability to custom fit the
try catch block to perform any unique things that the function
may require when an exception is thrown.
--rt