Thanks for your reply Ali.
Your right about changing create to open when reading. And, yes, I was
thinking of trying std.stdio myself.
- Joel
On 29-Jun-11 6:48 PM, Ali Çehreli wrote:
I've settled on std.stdio as opposed to std.stream and std.cstream.
On Wed, 29 Jun 2011 10:07:13 +1200, Joel Christensen wrote:
I want to save and load levels for my game. The std.stream module
doesn't have much examples.
Here is my code:
void saveLevel( string fileName ) {
auto bfile = new std.stream.File;
int ver = 1;
string verStr = "version:";
with( bfile ) {
scope( exit )
close;
create( fileName );
write( verStr ); write( ver ); // version
}
int ver2;
char[] verStr2;
auto bfile2 = new std.stream.File;
with( bfile2 ) {
scope( exit )
close;
create( fileName );
That is copy-paste mistake, right? You don't want create() before
reading. You must have meant open:
open( fileName );
It works with that change.
read( verStr2 ); read( ver2 ); // version
}
writeln( verStr, ver );
}
And this is the result:
std.stream.ReadException@std\stream.d(46): Stream is not readable
- Joel
Ali