I've settled on std.stdio as opposed to std.stream and std.cstream.

On Wed, 29 Jun 2011 10:07:13 +1200, Joel Christensen wrote:

> I want to save and load levels for my game. The std.stream module
> doesn't have much examples.
> 
> Here is my code:
> void saveLevel( string fileName ) {
>       auto bfile = new std.stream.File;
> 
>       int ver = 1;
>       string verStr = "version:";
>       with( bfile ) {
>               scope( exit )
>                       close;
>               create( fileName );
>               write( verStr ); write( ver ); // version
>       }
> 
>       int ver2;
>       char[] verStr2;
>       auto bfile2 = new std.stream.File;
>       with( bfile2 ) {
>               scope( exit )
>                       close;
>               create( fileName );

That is copy-paste mistake, right? You don't want create() before 
reading. You must have meant open:

                open( fileName );

It works with that change.

>               read( verStr2 ); read( ver2 ); // version
>       }
>       writeln( verStr, ver );
> }
> 
> And this is the result:
> std.stream.ReadException@std\stream.d(46): Stream is not readable
> 
> - Joel

Ali

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