On Thursday, 21 August 2025 at 13:52:32 UTC, Monkyyy wrote:
On Thursday, 21 August 2025 at 05:38:08 UTC, evilrat wrote:
On Wednesday, 20 August 2025 at 15:33:45 UTC, monkyyy wrote:
once again dconf contains people who talk about compile speed as if it can be slow

What are they doing? Even my worse compile time abstraction was O(n^2) or maybe some awful string concatenation of an entire file; still effectively instant

Wheres a 1000 line file that does something meta programmingly useful that takes 5 minutes?

Do they lose track of what the compiler is even doing? Do they turn off the template recursion depth limit?

I have godot-dlang builds (with dub/LDC) compiling for about 3 minutes on top hardware. But this is more of a config issues and how LDC handles all that code symbols(functions, etc...), having to build a spaghetti templates for over 1k classes is no joke. This is something i am planning to look into, having a tiny WASM game scripts for 30 Mb shared library is no fun. This is mainly because it uses dub import-paths AND source-paths together for usability simplicity reasons. Would be much faster to remove source-paths and properly configure D's -i include pattern, that requires figuring dub configuration that properly uses predefined env variables.

spaghetti template

Can you post what you believe is slow?


https://github.com/Circular-Studios/Dash

here is a good example, this project does heavily rely on reflection, similar to godot-dlang but going even further to also do serialization and other things, all that resulted in long builds. though it'll probably no longer compiles without major rewrite, i remember it was like 40 seconds builds after every source change.

https://github.com/Circular-Studios/Dash

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