On Thursday, 21 August 2025 at 13:52:32 UTC, Monkyyy wrote:
On Thursday, 21 August 2025 at 05:38:08 UTC, evilrat wrote:
On Wednesday, 20 August 2025 at 15:33:45 UTC, monkyyy wrote:
once again dconf contains people who talk about compile speed
as if it can be slow
What are they doing? Even my worse compile time abstraction
was O(n^2) or maybe some awful string concatenation of an
entire file; still effectively instant
Wheres a 1000 line file that does something meta
programmingly useful that takes 5 minutes?
Do they lose track of what the compiler is even doing? Do
they turn off the template recursion depth limit?
I have godot-dlang builds (with dub/LDC) compiling for about 3
minutes on top hardware. But this is more of a config issues
and how LDC handles all that code symbols(functions, etc...),
having to build a spaghetti templates for over 1k classes is
no joke. This is something i am planning to look into, having
a tiny WASM game scripts for 30 Mb shared library is no fun.
This is mainly because it uses dub import-paths AND
source-paths together for usability simplicity reasons. Would
be much faster to remove source-paths and properly configure
D's -i include pattern, that requires figuring dub
configuration that properly uses predefined env variables.
spaghetti template
Can you post what you believe is slow?
https://github.com/Circular-Studios/Dash
here is a good example, this project does heavily rely on
reflection, similar to godot-dlang but going even further to also
do serialization and other things, all that resulted in long
builds. though it'll probably no longer compiles without major
rewrite, i remember it was like 40 seconds builds after every
source change.
https://github.com/Circular-Studios/Dash