On Thursday, 21 August 2025 at 05:38:08 UTC, evilrat wrote:
On Wednesday, 20 August 2025 at 15:33:45 UTC, monkyyy wrote:
once again dconf contains people who talk about compile speed
as if it can be slow
What are they doing? Even my worse compile time abstraction
was O(n^2) or maybe some awful string concatenation of an
entire file; still effectively instant
Wheres a 1000 line file that does something meta programmingly
useful that takes 5 minutes?
Do they lose track of what the compiler is even doing? Do they
turn off the template recursion depth limit?
I have godot-dlang builds (with dub/LDC) compiling for about 3
minutes on top hardware. But this is more of a config issues
and how LDC handles all that code symbols(functions, etc...),
having to build a spaghetti templates for over 1k classes is no
joke. This is something i am planning to look into, having a
tiny WASM game scripts for 30 Mb shared library is no fun. This
is mainly because it uses dub import-paths AND source-paths
together for usability simplicity reasons. Would be much faster
to remove source-paths and properly configure D's -i include
pattern, that requires figuring dub configuration that properly
uses predefined env variables.
spaghetti template
Can you post what you believe is slow?
Can dub cause 3 minute compiles, I would've thought it would O()
based on file count (reading json badily into concat a
unnesserily complex compile commmand) is dub some how worse then
I thought possible?