On Mon, Aug 19, 2019 at 1:45 PM Hal Murray via devel <devel@ntpsec.org> wrote:
> > There is probably something like a FAQ entry that explains that if you > want to > get time relevant data from A to B, you have to start by sending something > from B to A, a nonce if nothing else. > > You could eliminate duplicates by having the sender include a sequence > number. > You would have to add a dance to get started. > > I don't see how to protect against delays without sending something from B > to > A -- or knowing the time. > Broadcast, manycast and multicast are server *discovery* methods, similar to pool. Once discovered, the usual ping-pong happens. > > > > >> I'm not sad to see broadcast modes gone. It was tangled up with a > >> state machine which I never really understood. > > > And may no longer exist since Daniel's massive refactor of the protcol > > engine! > > I removed the state machine after we had removed enough stuff (like > broadcast > and peers) so that the remaining cases were simple enough to understand. > That > was a while ago. > > > -- > These are my opinions. I hate spam. > > > > _______________________________________________ > devel mailing list > devel@ntpsec.org > http://lists.ntpsec.org/mailman/listinfo/devel >
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