On Thu, Apr 30, 2015 at 09:08:26AM +0800, Halley wrote:
>  I mean,
> 
>  in gst_droideglsink_bind_frame(), EGLImage is created from video frame.
> 
>  then I assume this video frame will finally drawn as texture in
>  application.
> 
>  is there other option to send the video frame mem to compositor
>  directly, then the compositor has one option to assign the video frame
>  to overlay plane.
> 
>  something like SurfaceView in android, the compositor acts as buffer
>  consumer directly.
> 
>  thanks.

I am not aware of any other way but patches are welcomed ;-)

Cheers,
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