I mean, in gst_droideglsink_bind_frame(), EGLImage is created from video 
frame.then I assume this video frame will finally drawn as texture in 
application.
is there other option to send the video frame mem to compositor directly, then 
the compositor has one option to assign the video frame to overlay 
plane.something like SurfaceView in android, the compositor acts as buffer 
consumer directly.
thanks.
sink->image =      sink->eglCreateImageKHR (sink->dpy, EGL_NO_CONTEXT,      
EGL_NATIVE_BUFFER_ANDROID,      (EGLClientBuffer) 
gst_droid_media_buffer_memory_get_buffer (mem),      eglImgAttrs);

--------------------------------


----- 原始邮件 -----
发件人:Mohammed Hassan <mohammed.has...@jollamobile.com>
收件人:Halley <halley_z...@sina.com>
抄送人:Sailfish OS Developers <devel@lists.sailfishos.org>
主题:Re: could we support hw overlay from gst-droid?
日期:2015年04月29日 08点27分

On Sun, Apr 26, 2015 at 02:23:24PM +0800, Halley wrote:
>  Hi Mohammed:
> 
>  in gst-droid, eglsink is created for texture video rendering.
> 
>  is it possible that the video is rendered to overlay? independent from
>  egl/gles.
Hi,
What do you mean by "rendered to an overlay"? What exactly are you trying to do?
Also note that gst-droid is not yet part of Sailfish OS so you cannot yet use 
it.
Cheers,
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