Hi Simo,

> On 18. Jul 2025, at 15:08, Simo Sorce <s...@redhat.com> wrote:
> 
> On Fri, 2025-07-18 at 13:47 +0200, Emmanuel Seyman wrote:
>> * Simo Sorce [17/07/2025 19:24] :
>>> 
>>> Can we talk about what the risk of that is?
>>> Are we talking 30%, 3%, 0.3% 0.003% .. ?
>> 
>> At Flock 2024, Tom Calloway explained to a group of us that if you start
>> typing in the code of Doom in an AI-assisted editor, the editor will
>> happily paste in the rest of the code, comments included.
>> 
>> Doom's code is so optimised that it has been studied over and over again
>> and been cited in a number of publications so that AIs have been
>> over-trained on it. Granted, this is a special case but I suspect this
>> is an issue we are going to run into, sooner or later.
> 
> I am not sure how this is relevant unless you are trying to create a
> Doom clone and start from the same code base?

This particular anecdote was very likely about Doom’s fast inverse square root 
code, see https://en.wikipedia.org/wiki/Fast_inverse_square_root. I’m sure 
you’d agree that there are many other use cases where one would need to compute 
1/sqrt(x). Ending up with an exact copy of the Doom implementation really isn’t 
great from a copyright and license compliance point of view.

-- 
Clemens Lang
RHEL Crypto Team
Red Hat

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