The increase step looks very massive. And I wonder why we should make such a 
change to make games of all things work out of the box. Are games the main use 
case of Fedora? 

Wouldn't it make more sense to create a game spin instead? After all, we 
already have a Lab. Or make a corresponding change in this context.


> Am 24.04.2023 um 23:07 schrieb JT <j...@obs-sec.com>:
> 
> How this would affect memory performance on a workstation or server with much 
> more running concurrently, is something I can't really speak to, but I would 
> guess there's a point where increasing it could cause issues depending on 
> total memory available and how many processes are getting memory reservations 
> from the kernel.  
> At first glance it should be relatively easy to get at least a simple 
> baseline check on a busy workstation/server that isn't massively loaded with 
> RAM.  A system that starts to run into memory pressure during heavy use 
> should reveal if this change causes problems under the same workload.

Before introducing this change, we need to check and make sure that this change 
will not affect a server operation under any circumstances.  

And we need to look specifically at the impact on servers in virtualized 
environments, where memory is usually greatly reduced for cost reasons. 


I am currently strongly against introducing this change for Server Edition. At 
the moment I don't see any benefit for a server operation through this proposal.



--
Peter Boy
https://fedoraproject.org/wiki/User:Pboy
p...@fedoraproject.org

Timezone: CET (UTC+1) / CEST (UTC+2)


Fedora Server Edition Working Group member
Fedora docs team contributor
Java developer and enthusiast


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