Interesting that this came up.  I was just talking to someone else about
this the other day.  From what I understand, that sysctl affects the max
number of memory map areas a process can have, i.e. contiguous reserved
memory.  For a game that's great because it can pack more into memory and
decrease disk IO.
My guess is that this is really not an issue for the Steam Deck because
realistically it will only be doing a few things at once... Basic system,
Steam Client, and the Game running.
How this would affect memory performance on a workstation or server with
much more running concurrently, is something I can't really speak to, but I
would guess there's a point where increasing it could cause issues
depending on total memory available and how many processes are getting
memory reservations from the kernel.
At first glance it should be relatively easy to get at least a simple
baseline check on a busy workstation/server that isn't massively loaded
with RAM.  A system that starts to run into memory pressure during heavy
use should reveal if this change causes problems under the same workload.



On Mon, Apr 24, 2023 at 1:13 PM Kevin Fenzi <ke...@scrye.com> wrote:

> A few questions:
>
> * Could we perhaps try and get upstream to adjust this higher?
>
> * Is there any description/docs on what happens when this value is too
> low? do games error in a particular way?
>
> * Is there any adverse impact increasing this? More memory used?
>
> Thanks for putting this together.
>
> kevin
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