Thank you for Thumbleweed spec file. With some adjustment, the build almost succeed as the shaders path managed to fail.

On 2020-07-11 12:46 p.m., Robert-André Mauchin wrote:

%cmake \
    -B build \
    -DUSE_BOOST_WAVE=ON \
    -DUSE_PARTIO=OFF \
    -DCMAKE_CXX_STANDARD=14 \
    -DLLVM_STATIC=0 \
    -DENABLERTTI=ON \
    -DSTOP_ON_WARNING=OFF \
    -DOSL_BUILD_MATERIALX:BOOL=ON \
    -DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \
    -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/

Neither "-DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \" nor " -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/" were used by the build system.

I attempt to move the shaders director to the right path but no no luck.

Resulting build: https://download.copr.fedorainfracloud.org/results/luya/openshadinglanguage/fedora-rawhide-x86_64/01551025-openshadinglanguage/

It seems the last step before submitting the package for review.

--
Luya Tshimbalanga
Fedora Design Team
Fedora Design Suite maintainer
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