On Sun, Jul 12, 2020 at 12:15 PM Andy Mender <andymenderu...@gmail.com>
wrote:

> On Sat, 11 Jul 2020 at 21:47, Robert-André Mauchin <zebo...@gmail.com>
> wrote:
>
>> %build
>> %cmake \
>>    -B build \
>>    -DUSE_BOOST_WAVE=ON \
>>    -DUSE_PARTIO=OFF \
>>    -DCMAKE_CXX_STANDARD=14 \
>>    -DLLVM_STATIC=0 \
>>    -DENABLERTTI=ON \
>>    -DSTOP_ON_WARNING=OFF \
>>    -DOSL_BUILD_MATERIALX:BOOL=ON \
>>    -DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \
>>    -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/
>>
>
> I'm not familiar with openshadinglanguage, but I don't think enforcing
> C++14 like this is a good idea. Conformance to a particular C++ standard
> should be left to the project. I am actually contributing to a project
> which uses C++11 and builds properly with llvm/clang 10. If it's used as a
> workaround, I would add a comment to the spec file + a link to an issue
> ticket on GitHub if one exists (or create such a ticket if that's not the
> case) :).
>

This is what the upstream project explicitly says to do when using LLVM10:
https://github.com/imageworks/OpenShadingLanguage/blob/master/src/cmake/externalpackages.cmake#L248.
As such, it should be expected and no upstream bug is needed.

-Ian
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