On Sun, Jul 12, 2020 at 12:15 PM Andy Mender <andymenderu...@gmail.com> wrote:
> On Sat, 11 Jul 2020 at 21:47, Robert-André Mauchin <zebo...@gmail.com> > wrote: > >> %build >> %cmake \ >> -B build \ >> -DUSE_BOOST_WAVE=ON \ >> -DUSE_PARTIO=OFF \ >> -DCMAKE_CXX_STANDARD=14 \ >> -DLLVM_STATIC=0 \ >> -DENABLERTTI=ON \ >> -DSTOP_ON_WARNING=OFF \ >> -DOSL_BUILD_MATERIALX:BOOL=ON \ >> -DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \ >> -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/ >> > > I'm not familiar with openshadinglanguage, but I don't think enforcing > C++14 like this is a good idea. Conformance to a particular C++ standard > should be left to the project. I am actually contributing to a project > which uses C++11 and builds properly with llvm/clang 10. If it's used as a > workaround, I would add a comment to the spec file + a link to an issue > ticket on GitHub if one exists (or create such a ticket if that's not the > case) :). > This is what the upstream project explicitly says to do when using LLVM10: https://github.com/imageworks/OpenShadingLanguage/blob/master/src/cmake/externalpackages.cmake#L248. As such, it should be expected and no upstream bug is needed. -Ian
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