Rebecca: I just merge it. Please check. Thanks Liming > -----邮件原件----- > 发件人: devel@edk2.groups.io <devel@edk2.groups.io> 代表 Rebecca Cran > 发送时间: 2021年8月13日 0:56 > 收件人: Andrew Fish <af...@apple.com>; edk2-devel-groups-io > <devel@edk2.groups.io> > 主题: Re: [edk2-devel] [PATCH v2] Xcode.md: Update instructions to work on > modern macOS and Xcode versions > > Could you push the commit please? > > https://github.com/tianocore/tianocore.github.io/wiki/Xcode is still > showing the old content. > > > Thanks. > Rebecca Cran > > On 7/22/2021 1:10 AM, Andrew Fish wrote: > > Reviewed-by: Andrew Fish <af...@apple.com> > > > >> On Jul 21, 2021, at 4:56 PM, Rebecca Cran <rebe...@bsdio.com> wrote: > >> > >> The existing instructions no longer work on macOS Big Sur and Xcode 12.5. > >> Update them to include for example using lldb instead of gdb, installing > >> XQuartz, and using modern names such as macOS instead of Mac OS X. > >> > >> Also, since MacPorts is less popular these days, remove instructions for > >> installing tools with it, leaving steps for using Homebrew. > >> > >> Signed-off-by: Rebecca Cran <rebe...@bsdio.com> > >> --- > >> Xcode.md | 172 +++++++++----------- > >> 1 file changed, 78 insertions(+), 94 deletions(-) > >> > >> diff --git a/Xcode.md b/Xcode.md > >> index 3d220a5..8af2653 100644 > >> --- a/Xcode.md > >> +++ b/Xcode.md > >> @@ -1,43 +1,28 @@ > >> -This page provides step-by-step instructions for setting up a > [http://www.tianocore.org/edk2/ EDK II] build environment on Mac OS X > systems using the Xcode development tools. These steps have been verified > with macOS Sierra Version 10.12.4 > >> +This page provides step-by-step instructions for setting up a [EDK > II](https://github.com/tianocore/tianocore.github.io/wiki/EDK-II) build > environment on macOS systems using the Xcode development tools. These > steps have been verified with macOS Big Sur 11.3.1 > >> > >> -# Mac OS X Xcode > >> -Download the latest version of > [Xcode](https://developer.apple.com/xcode) (9.4.1 as of this writing) from the > Mac App Store. After installing Xcode, you will additionally need to install > the extra command-line tools. To do this, at a Terminal prompt, enter: > >> +# macOS Xcode > >> +Download the latest version of > [Xcode](https://developer.apple.com/xcode) (12.5 as of 2021-05-09) from the > Mac App Store. After installing Xcode, you will additionally need to install > the extra command-line tools. To do this, at a Terminal prompt, enter: > >> ``` > >> $ xcode-select --install > >> ``` > >> ## Additional Development Tools > >> -While Xcode provides a full development environment as well as a suite of > different utilities, it does not provide all tools required for Tianocore > development. These tools can be provided in a number of ways, but the two > most popular ways come from [Brew](https://brew.sh) and > [MacPorts](https://www.macports.org/install.php). Installation information > is provided at the previous links. > >> - > >> -### MacPorts Tips > >> -* If you work behind a firewall and need to pass your network traffic > through a proxy, ensure you set the environment variable RSYNC_PROXY to > your http proxy in the form of `proxy.dns.name:port_number`. > >> - * Remember that `sudo` by default drops most environment variables. > Add the `-E` option to tell `sudo` to keep your environment variables. > >> -* When installing MacPorts packages, if you would like to build from > source like traditional [FreeBSD > Ports](https://en.wikipedia.org/wiki/FreeBSD_Ports) systems, add the `-s` > option to the command line. Otherwise, default behavior is to pull > precompiled packages. > >> +While Xcode provides a full development environment as well as a suite > of different utilities, it does not provide all tools required for TianoCore > development. These tools can be provided in a number of ways, but the > most popular way comes from [Brew](https://brew.sh). Installation > information is provided at the previous link. > >> > >> ## Install mtoc > >> The mtoc utility is required to convert from the macOS Mach-O image > format to the PE/COFF format as required by the UEFI specification. > >> > >> ### Brew Instructions > >> ``` > >> -$ brew install mtoc > >> -``` > >> -## MacPorts Instructions > >> -``` > >> -$ sudo port install cctools > >> +$ brew install mtoc > >> ``` > >> -By default, this will install `mtoc` at `/opt/local/bin/mtoc`. > >> # Install NASM > >> > >> -The assembler used for EDK II builds is Netwide Assembler (NASM). The > latest version of NASM is available from http://www.nasm.us/. > >> +The assembler used for EDK II builds is Netwide Assembler (NASM). The > latest version of NASM is available from https://nasm.us/. > >> ## Brew Instructions > >> ``` > >> $ brew install nasm > >> $ brew upgrade nasm > >> ``` > >> -## MacPorts Instructions > >> -``` > >> -$ sudo port install nasm > >> -``` > >> -By default this installs `nasm` at `/opt/local/bin/nasm`. > >> > >> # Install ACPI Compiler > >> > >> @@ -47,26 +32,20 @@ In order to support EDK II firmware builds, the > latest version of the ASL compil > >> $ brew install acpica > >> $ brew upgrade acpica > >> ``` > >> -## MacPorts Install > >> -``` > >> -$ sudo port install acpica > >> -``` > >> -By default this installs `iasl` at `/opt/local/bin/iasl` > >> + > >> +# Install XQuartz > >> + > >> +The EmulatorPkg requires headers from X11, which are provided by the > XQuartz project. Install it from https://www.xquartz.org/. > >> > >> # Install QEMU Emulator > >> > >> -On order to support running the OVMF platforms from the OvmfPkg, the > QEMU emulator from http://www.qemu.org/ must be installed. > >> +On order to support running the OVMF platforms from the OvmfPkg, the > QEMU emulator from https://www.qemu.org/ must be installed. > >> > >> ## Brew Install > >> ``` > >> $ brew install qemu > >> $ brew upgrade qemu > >> ``` > >> -## MacPorts Install > >> -``` > >> -$ sudo port install qemu > >> -``` > >> -By default qemu is installed in `/opt/local/bin`. > >> ## Update PATH environment variable > >> > >> Tools installed using the `brew` command are placed in `/usr/local/bin`. > The `PATH` environment variable must be updated so the newly installed tools > are used instead of older pre-installed tools. > >> @@ -75,11 +54,6 @@ Tools installed using the `brew` command are > placed in `/usr/local/bin`. The `P > >> export PATH=/usr/local/bin:$PATH > >> ``` > >> > >> -Tools installed using the `port` should automatically be in your shell's > >> PATH. > If not, you can manually set it by: > >> -``` > >> -export PATH=/opt/local/bin:$PATH > >> -``` > >> - > >> # Verify tool versions > >> > >> Run the following commands to verify the versions of the tools that have > been installed. > >> @@ -97,84 +71,94 @@ Pick the location you want to down load the files > to and `cd` to that directory: > >> ``` > >> cd ~/work > >> git clone https://github.com/tianocore/edk2.git > >> +cd edk2 > >> +git submodule update --init > >> ``` > >> > >> -# Build from Command Line/Debug with gdb > >> +# Build from Command Line/Debug with lldb > >> > >> -Build the UnixPkg: > >> +Build the EmulatorPkg: > >> > >> ``` > >> -cd ~/work/edk2/UnixPkg > >> +cd ~/work/edk2/EmulatorPkg > >> ./build.sh > >> ``` > >> > >> -Debug the UnixPkg > >> +Debug the EmulatorPkg > >> > >> ``` > >> ./build.sh run > >> > >> -Building from: /Users/fish/work/edk2 > >> +Initializing workspace > >> +/Users/bcran/src/edk2/BaseTools > >> +Loading previous configuration from > /Users/bcran/src/edk2/Conf/BuildEnv.sh > >> +Using EDK2 in-source Basetools > >> +WORKSPACE: /Users/bcran/src/edk2 > >> +EDK_TOOLS_PATH: /Users/bcran/src/edk2/BaseTools > >> +CONF_PATH: /Users/bcran/src/edk2/Conf > >> using prebuilt tools > >> -Reading symbols for shared libraries ...... done > >> -Breakpoint 1 at 0xce84: file > /Users/fish/work/edk2/UnixPkg/Sec/SecMain.c, line 1070. > >> -(gdb) > >> -``` > >> - > >> -Type `r` at the gdb prompt (don't forget to hit carriage return) to boot > >> the > emulator. Ctrl-c in the terminal window will break in to gdb. bt is the stack > backtrace command: > >> - > >> -``` > >> -^C > >> -Program received signal SIGINT, Interrupt. > >> -0x92423806 in __semwait_signal () > >> -(gdb) bt > >> -#0 0x92423806 in __semwait_signal () > >> -#1 0x9244f441 in nanosleep$UNIX2003 () > >> -#2 0x0000b989 in msSleep (Milliseconds=0x14) at > /Users/fish/work/Migration/edk2/UnixPkg/Sec/UnixThunk.c:102 > >> -#3 0x0000acf5 in UgaCheckKey (UgaIo=0x2078d0) at > /Users/fish/work/Migration/edk2/UnixPkg/Sec/UgaX11.c:380 > >> -#4 0x0000d8b7 in _GasketUintn () at > /Users/fish/work/Migration/edk2/Build/Unix/DEBUG_XCODE32/IA32/UnixPk > g/Sec/SecMain/OUTPUT/Ia32/Gasket.iii:63 > >> -#5 0x0000d801 in GasketUgaCheckKey (UgaIo=0x2078d0) at > /Users/fish/work/Migration/edk2/UnixPkg/Sec/Gasket.c:406 > >> -#6 0x454a25fb in UnixUgaSimpleTextInWaitForKey (Event=0x45603610, > Context=0x45382110) at > /Users/fish/work/Migration/edk2/UnixPkg/UnixUgaDxe/UnixUgaInput.c:169 > >> -#7 0x45faad3a in CoreDispatchEventNotifies (Priority=0x10) at > /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:1 > 85 > >> -#8 0x45faa639 in CoreRestoreTpl (NewTpl=0x4) at > /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Tpl.c:114 > >> -#9 0x45f9f197 in CoreReleaseLock (Lock=0x45fb1024) at > /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Library/Library. > c:102 > >> -#10 0x45faabd6 in CoreReleaseEventLock () at > /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:1 > 13 > >> -#11 0x45fab26c in CoreCheckEvent (UserEvent=0x45603210) at > /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:5 > 62 > >> -#12 0x45fab2db in CoreWaitForEvent (NumberOfEvents=0x1, > UserEvents=0x45f94cc4, UserIndex=0x45f94cb8) at > /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:6 > 21 > >> -#13 0x49ce9557 in ?? () > >> -#14 0x49cf0344 in ?? () > >> -#15 0x49ce3bc2 in ?? () > >> -#16 0x49ce3ae1 in ?? () > >> -#17 0x45f9e4e3 in CoreStartImage (ImageHandle=0x49e31e10, > ExitDataSize=0x45f94eec, ExitData=0x45f94ee8) at > /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Image/Image.c: > 1260 > >> -#18 0x4550cccc in BdsLibBootViaBootOption (Option=0x49ffa110, > DevicePath=0x49ffa190, ExitDataSize=0x45f94eec, ExitData=0x45f94ee8) at > /Users/fish/work/Migration/edk2/IntelFrameworkModulePkg/Library/Generi > cBdsLib/BdsBoot.c:382 > >> -#19 0x455252a9 in BdsBootDeviceSelect () at > /Users/fish/work/Migration/edk2/IntelFrameworkModulePkg/Universal/Bds > Dxe/BdsEntry.c:214 > >> -#20 0x455255bc in BdsEntry (This=0x4552d01c) at > /Users/fish/work/Migration/edk2/IntelFrameworkModulePkg/Universal/Bds > Dxe/BdsEntry.c:356 > >> -#21 0x45fad7e8 in DxeMain (HobStart=0x45f70010) at > /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/DxeMain/DxeM > ain.c:425 > >> -#22 0x45fadd1d in ProcessModuleEntryPointList (HobStart=0x42020000) > at > /Users/fish/work/Migration/edk2/Build/Unix/DEBUG_XCODE32/IA32/MdeM > odulePkg/Core/Dxe/DxeMain/DEBUG/AutoGen.c:287 > >> -#23 0x45f97773 in _ModuleEntryPoint (HobStart=0x42020000) at > /Users/fish/work/Migration/edk2/MdePkg/Library/DxeCoreEntryPoint/DxeCo > reEntryPoint.c:54 > >> -(gdb) > >> +(lldb) target create "./Host" > >> +Current executable set to > '/Users/bcran/src/edk2/Build/EmulatorX64/DEBUG_XCODE5/X64/Host' > (x86_64). > >> +(lldb) command script import > /Users/bcran/src/edk2/EmulatorPkg/Unix/lldbefi.py > >> +Type r to run emulator. SecLldbScriptBreak armed. EFI modules should > now get source level debugging in the emulator. > >> +(lldb) script lldb.debugger.SetAsync(True) > >> +(lldb) run > >> +Process 12155 launched: > '/Users/bcran/src/edk2/Build/EmulatorX64/DEBUG_XCODE5/X64/Host' > (x86_64) > >> + > >> +EDK II UNIX Host Emulation Environment from > http://www.tianocore.org/edk2/ > >> + BootMode 0x00 > >> + OS Emulator passing in 128 KB of temp RAM at 0x102000000 to SEC > >> + FD loaded from ../FV/FV_RECOVERY.fd at 0x102020000 contains SEC > Core > >> +... > >> +``` > >> + > >> +Type `process interrupt` at the lldb prompt (don't forget to hit carriage > return) to pause execution. Ctrl-c in the terminal window will quit lldb. > `bt` is > the stack backtrace command: > >> + > >> +``` > >> +Process 12420 stopped > >> +* thread #1, queue = 'com.apple.main-thread', stop reason = signal > SIGSTOP > >> + frame #0: 0x00007fff2033cc22 > libsystem_kernel.dylib:__semwait_signal() + 10 > >> +libsystem_kernel.dylib`__semwait_signal: > >> +-> 0x7fff2033cc22 <+10>: jae 0x7fff2033cc2c ; > <+20> > >> + 0x7fff2033cc24 <+12>: movq %rax, %rdi > >> + 0x7fff2033cc27 <+15>: jmp 0x7fff2033b72d ; > cerror > >> + 0x7fff2033cc2c <+20>: retq > >> +Target 0: (Host) stopped. > >> +(lldb) bt > >> +* thread #1, queue = 'com.apple.main-thread', stop reason = signal > SIGSTOP > >> + * frame #0: 0x00007fff2033cc22 > libsystem_kernel.dylib:__semwait_signal() + 10 > >> + frame #1: 0x00007fff202bcc2a libsystem_c.dylib:nanosleep() + 196 > >> + frame #2: 0x0000000100005e55 Host:SecCpuSleep() + 37 at > /Users/bcran/src/edk2/EmulatorPkg/Unix/Host/EmuThunk.c:334 > >> + frame #3: 0x000000010000e96e Host:GasketSecCpuSleep() + 11 at > /Users/bcran/src/edk2/Build/EmulatorX64/DEBUG_XCODE5/X64/EmulatorPk > g/Unix/Host/Host/OUTPUT/X64/Gasket.iiii:283 > >> + frame #4: 0x0000000106f985e9 > DxeCore.dll:CoreDispatchEventNotifies() + 264 at > /Users/bcran/src/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:194 > >> + frame #5: 0x0000000106f97fce DxeCore.dll:CoreRestoreTpl() + 227 > at /Users/bcran/src/edk2/MdeModulePkg/Core/Dxe/Event/Tpl.c:131 > >> + frame #6: 0x0000000106f989db DxeCore.dll:CoreSignalEvent() + 111 > at /Users/bcran/src/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:566 > >> + frame #7: 0x0000000106f98b01 DxeCore.dll:CoreWaitForEvent() + > 94 at /Users/bcran/src/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:707 > >> + frame #8: 0x0000000113e8e54c BdsDxe.dll:BdsWaitForSingleEvent() > + 127 at > /Users/bcran/src/edk2/MdeModulePkg/Universal/BdsDxe/BdsEntry.c:250 > >> + frame #9: 0x0000000113e8e70b BdsDxe.dll:BdsWait() + 215 at > /Users/bcran/src/edk2/MdeModulePkg/Universal/BdsDxe/BdsEntry.c:328 > >> + frame #10: 0x0000000113e8dffb BdsDxe.dll:BdsEntry() + 2612 at > /Users/bcran/src/edk2/MdeModulePkg/Universal/BdsDxe/BdsEntry.c:1012 > >> + frame #11: 0x0000000106f9bbd6 DxeCore.dll:DxeMain() + 2791 at > /Users/bcran/src/edk2/MdeModulePkg/Core/Dxe/DxeMain/DxeMain.c:551 > >> + frame #12: 0x0000000106f9ed8f DxeCore.dll:_ModuleEntryPoint() + > 20 at > /Users/bcran/src/edk2/MdePkg/Library/DxeCoreEntryPoint/DxeCoreEntryPoi > nt.c:48 > >> + frame #13: 0x0000000106fdd02f DxeIpl.dll:InternalSwitchStack() + > 15 > >> + frame #14: 0x0000000106fdc0b6 DxeIpl.dll:HandOffToDxeCore() + > 546 at > /Users/bcran/src/edk2/MdeModulePkg/Core/DxeIplPeim/X64/DxeLoadFunc. > c:126 > >> + frame #15: 0x0000000106fda78a DxeIpl.dll:DxeLoadCore() + 1354 at > /Users/bcran/src/edk2/MdeModulePkg/Core/DxeIplPeim/DxeLoad.c:449 > >> + frame #16: 0x0000000106ff1d7c > >> + frame #17: 0x00000001020255c6 PeiCore.dll:PeiCore() + 1982 at > /Users/bcran/src/edk2/MdeModulePkg/Core/Pei/PeiMain/PeiMain.c:331 > >> + frame #18: 0x000000010202a82c > PeiCore.dll:PeiCheckAndSwitchStack() + 1171 at > /Users/bcran/src/edk2/MdeModulePkg/Core/Pei/Dispatcher/Dispatcher.c:84 > 2 > >> + frame #19: 0x000000010202b853 PeiCore.dll:PeiDispatcher() + 1206 > at > /Users/bcran/src/edk2/MdeModulePkg/Core/Pei/Dispatcher/Dispatcher.c:16 > 09 > >> +(lldb) > >> + > >> ``` > >> > >> # Build and Debug from Xcode > >> -To build from the Xcode GUI open > ~/work/edk2/UnixPkg/Xcode/xcode_project/xcode_project.xcodeproj. You > can build, clean, and source level debug from the Xcode GUI. You can hit > the Build and Debug button to start the build process. You need to need to hit > command-shift-B to show the output of the build. Click Pause to break into > the debugger. > >> - > >> -[[File:Xcode.jpg]] > >> +To build from the Xcode GUI open > ~/work/edk2/EmulatorPkg/Unix/Xcode/xcode_project64/xcode_project.xcod > eproj. You can build, clean, and source level debug from the Xcode GUI. You > can hit the Build and Debug button to start the build process. You need to > need to hit command-shift-B to show the output of the build. Click Pause to > break into the debugger. > >> > >> The stack trace contains items that show as ?? since the default shell is > checked in as a binary. `nanosleep$UNIX2003` and `__semwait_signal` are > POSIX library calls and you do not get C source debug with these symbols. > >> > >> -# Source Level Debug Shell > >> - > >> -It is possible to get source level debug for the EFI Shell by pulling > >> these > projects from source control and building them. > >> - > >> -Instructions for building and hooking in the shell are located in the > [https://sourceforge.net/apps/mediawiki/tianocore/index.php?title=Gcc-shel > l gcc-shell] project. > >> - > >> -Please note the gcc-shell and UnixPkg build separately, so if you update > shell code you need to build the shell to see the changes. The following > screen > shot shows being able to source level debug the shell: > >> - > >> -[[File:Xcode_good.jpg]] > >> +*Note* The Xcode project is currently (as of 2021-05-09) broken. > >> > >> # See Also > >> > >> -* [[Step-by-step instructions]] > >> - > >> # Continue with common instructions > >> > >> -The [remaining instructions](../Common-instructions) are common for > most UNIX-like systems. > >> +The [remaining > instructions](https://github.com/tianocore/tianocore.github.io/wiki/Common > -instructions-for-Unix) are common for most UNIX-like systems. > >> -- > >> 2.30.1 (Apple Git-130) > >> > >> > >> > >> > >> > >> > >> > > > > >
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