https://bugzilla.tianocore.org/show_bug.cgi?id=2055
Remove the use of the defines UNIX_SEC_BUILD and WIN_SEC_BUILD. This simplifies the build command for the EmulatorPkg. Instead, use !if statements in the DSC file using (ARCH) and $(FAMILY) to determine if the build is for a Windows or POSIX environment. The Readme.md, BAT, and sh files are also updated to remove the use of these defines. Cc: Jordan Justen <[email protected]> Cc: Andrew Fish <[email protected]> Cc: Ray Ni <[email protected]> Signed-off-by: Michael D Kinney <[email protected]> --- EmulatorPkg/EmulatorPkg.dsc | 24 ++++++++++++------------ EmulatorPkg/Readme.md | 8 ++++---- EmulatorPkg/Win/VS2017/BuildVS.bat | 2 +- EmulatorPkg/build.sh | 8 ++++---- 4 files changed, 21 insertions(+), 21 deletions(-) diff --git a/EmulatorPkg/EmulatorPkg.dsc b/EmulatorPkg/EmulatorPkg.dsc index c4ec10d1d8..c9e4a5b34d 100644 --- a/EmulatorPkg/EmulatorPkg.dsc +++ b/EmulatorPkg/EmulatorPkg.dsc @@ -240,18 +240,18 @@ [PcdsDynamicHii.common.DEFAULT] gEfiMdePkgTokenSpaceGuid.PcdPlatformBootTimeOut|L"Timeout"|gEfiGlobalVariableGuid|0x0|10 [Components] -!ifdef $(UNIX_SEC_BUILD) - ## - # Emulator, OS POSIX application - ## - EmulatorPkg/Unix/Host/Host.inf -!endif - -!ifdef $(WIN_SEC_BUILD) - ## - # Emulator, OS WIN application - ## - EmulatorPkg/Win/Host/WinHost.inf +!if "IA32" in $(ARCH) || "X64" in $(ARCH) + !if "MSFT" in $(FAMILY) + ## + # Emulator, OS WIN application + ## + EmulatorPkg/Win/Host/WinHost.inf + !else + ## + # Emulator, OS POSIX application + ## + EmulatorPkg/Unix/Host/Host.inf + !endif !endif !ifndef $(SKIP_MAIN_BUILD) diff --git a/EmulatorPkg/Readme.md b/EmulatorPkg/Readme.md index 461975e859..5ea61ca7ab 100644 --- a/EmulatorPkg/Readme.md +++ b/EmulatorPkg/Readme.md @@ -21,19 +21,19 @@ https://github.com/tianocore/tianocore.github.io/wiki/EmulatorPkg **You can use the following command to build.** * 32bit emulator in Windows: - `build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD -a IA32` + `build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -a IA32` * 64bit emulator in Windows: - `build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD -a X64` + `build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -a X64` * 32bit emulator in Linux: - `build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -D UNIX_SEC_BUILD -a IA32` + `build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -a IA32` * 64bit emulator in Linux: - `build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -D UNIX_SEC_BUILD -a X64` + `build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -a X64` **You can start/run the emulator using the following command:** * 32bit emulator in Windows: diff --git a/EmulatorPkg/Win/VS2017/BuildVS.bat b/EmulatorPkg/Win/VS2017/BuildVS.bat index 83aebc77dc..6fcf40cc0a 100644 --- a/EmulatorPkg/Win/VS2017/BuildVS.bat +++ b/EmulatorPkg/Win/VS2017/BuildVS.bat @@ -1,3 +1,3 @@ cd ../../../ @call edksetup.bat -build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD %* +build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 %* diff --git a/EmulatorPkg/build.sh b/EmulatorPkg/build.sh index 2dab035ed5..60056e1b6c 100755 --- a/EmulatorPkg/build.sh +++ b/EmulatorPkg/build.sh @@ -233,13 +233,13 @@ fi case $CLEAN_TYPE in clean) - build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D UNIX_SEC_BUILD -n 3 clean + build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -n 3 clean build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -n 3 clean exit $? ;; cleanall) make -C $WORKSPACE/BaseTools clean - build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D UNIX_SEC_BUILD -n 3 clean + build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -n 3 clean build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -n 3 clean build -p $WORKSPACE/ShellPkg/ShellPkg.dsc -a IA32 -b $BUILDTARGET -t $TARGET_TOOLS -n 3 clean exit $? @@ -251,9 +251,9 @@ esac # Build the edk2 EmulatorPkg # if [[ $HOST_TOOLS == $TARGET_TOOLS ]]; then - build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE -D UNIX_SEC_BUILD $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3 + build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3 else - build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D BUILD_$ARCH_SIZE -D UNIX_SEC_BUILD -D SKIP_MAIN_BUILD -n 3 modules + build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D BUILD_$ARCH_SIZE -D SKIP_MAIN_BUILD -n 3 modules build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3 cp "$BUILD_OUTPUT_DIR/${BUILDTARGET}_$HOST_TOOLS/$PROCESSOR/Host" $BUILD_ROOT_ARCH fi -- 2.21.0.windows.1 -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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