I have discussed with Quehan, in fact, ts_lua can also work with LuaJit.

I think we can add some configruation for ts_lua, so that users can select
Lua or LuaJit according their business scenario.


On Mon, Jan 13, 2014 at 1:43 PM, Yunkai Zhang <yunkai...@gmail.com> wrote:

> HI Quehan:
>
> I think Daniel's suggestion is reasonable,  maybe we need to reconsider
> your design if ts_lua may consume too much memory.
>
> We can allways put the havy work to ATS, and let ts_lua to handle simple
> logic, can't we?
>
>
> On Mon, Jan 13, 2014 at 12:12 AM, quehan <que...@taobao.com> wrote:
>
>>
>> As we know, one request can be processed by different threads in ats, and
>> I want to transimit data at different stages, so I have to create serveral
>> Lua states for concurrency.
>>
>> I also want to implement many features with ts-lua, such as transform,
>> intercept, fetcher, tcp and others. No matter the limit is 2GB or 1GB, I
>> don't think it is enough for all LuaStates in one process, as gc is
>> controlled by Lua itself.
>>
>>
>>
>> 在 2014-1-12,下午10:28,Daniel Gruno <rum...@cord.dk> 写道:
>>
>> > On 01/12/2014 03:35 AM, quehan wrote:
>> >> I think it is 1G for all lua_States in one process.
>> >>
>> >>
>> >> 在 2014-1-12,上午1:39,James Peach <jpe...@apache.org> 写道:
>> >>
>> >>> On Jan 10, 2014, at 8:16 PM, quehan <que...@taobao.com> wrote:
>> >>>
>> >>>> hi, all:
>> >>>>
>> >>>> As far as I know, LuaJIT can only use 1G memory at most, so ts-lua
>> is suggested to use Lua rather than LuaJIT.
>> >>>
>> >>> That is 1G for each lua_State, right? Since you are allocating 2048
>> states, have you found this to be a problem in practice?
>> >>>
>> >>>>
>> >>>> I found Lua5.2 is very different with Lua5.1, so Lua5.2 is not
>> supported now, and I didn't have time to fix it yet, may be I will fix it
>> later.
>> >>>>
>> >>>>
>> >>>> <bla bla bla>
>> >
>> > IIRC, the limit is 2GB, not 1GB, but why on earth would you ever, EVER
>> > want to have a state with 2GB of allocated Lua objects? Your code would
>> > slow to a grinding halt! If you need to allocate more with JIT, you use
>> > FFI and call (ts)malloc/free, it would be folly to try to manage
>> > anything this large with native Lua objects. Ideally, you would handle
>> > 'control' data within Lua and 'real' data within TS, maybe, AT MOST  1/2 MB
>> > of data per state for some transformation or advanced math or whatever.
>> >
>> > I'm sorry to say, but if there ever comes a time where you need to
>> > allocate more than 2GB, or, heck, even 1GB, inside Lua itself, then
>> > you're doing something really wrong. Lua should be doing the business
>> > logic while TS does the heavy resource work, it should never be the
>> > other way around.
>> >
>> > With regards,
>> > Daniel.
>>
>>
>
>
> --
> Yunkai Zhang
> Work at Taobao
>



-- 
Yunkai Zhang
Work at Taobao

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