HI Quehan:

I think Daniel's suggestion is reasonable,  maybe we need to reconsider
your design if ts_lua may consume too much memory.

We can allways put the havy work to ATS, and let ts_lua to handle simple
logic, can't we?


On Mon, Jan 13, 2014 at 12:12 AM, quehan <que...@taobao.com> wrote:

>
> As we know, one request can be processed by different threads in ats, and
> I want to transimit data at different stages, so I have to create serveral
> Lua states for concurrency.
>
> I also want to implement many features with ts-lua, such as transform,
> intercept, fetcher, tcp and others. No matter the limit is 2GB or 1GB, I
> don't think it is enough for all LuaStates in one process, as gc is
> controlled by Lua itself.
>
>
>
> 在 2014-1-12,下午10:28,Daniel Gruno <rum...@cord.dk> 写道:
>
> > On 01/12/2014 03:35 AM, quehan wrote:
> >> I think it is 1G for all lua_States in one process.
> >>
> >>
> >> 在 2014-1-12,上午1:39,James Peach <jpe...@apache.org> 写道:
> >>
> >>> On Jan 10, 2014, at 8:16 PM, quehan <que...@taobao.com> wrote:
> >>>
> >>>> hi, all:
> >>>>
> >>>> As far as I know, LuaJIT can only use 1G memory at most, so ts-lua is
> suggested to use Lua rather than LuaJIT.
> >>>
> >>> That is 1G for each lua_State, right? Since you are allocating 2048
> states, have you found this to be a problem in practice?
> >>>
> >>>>
> >>>> I found Lua5.2 is very different with Lua5.1, so Lua5.2 is not
> supported now, and I didn't have time to fix it yet, may be I will fix it
> later.
> >>>>
> >>>>
> >>>> <bla bla bla>
> >
> > IIRC, the limit is 2GB, not 1GB, but why on earth would you ever, EVER
> > want to have a state with 2GB of allocated Lua objects? Your code would
> > slow to a grinding halt! If you need to allocate more with JIT, you use
> > FFI and call (ts)malloc/free, it would be folly to try to manage
> > anything this large with native Lua objects. Ideally, you would handle
> > 'control' data within Lua and 'real' data within TS, maybe, AT MOST  1/2 MB
> > of data per state for some transformation or advanced math or whatever.
> >
> > I'm sorry to say, but if there ever comes a time where you need to
> > allocate more than 2GB, or, heck, even 1GB, inside Lua itself, then
> > you're doing something really wrong. Lua should be doing the business
> > logic while TS does the heavy resource work, it should never be the
> > other way around.
> >
> > With regards,
> > Daniel.
>
>


-- 
Yunkai Zhang
Work at Taobao

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