I would like to open up discussion on the simple vs. complex C++/OO issue.
There is a continuum between basic K&R C and full-blown meta-template
programming,
virtual everything, multiple-inheritance, massively overloaded, super
Object-Oriented C++.
Somewhere there is a happy point where most contributors can read the
code and understand
it and make useful contributions while still taking advantage of the
power that C++ offers
where necessary and useful.
Such a middle ground might include (these are some topics we might want
to discuss):
- favor shallow class hierarchies
- try not to use multiple-inheritance
- use templates only when necessary and in the simplest form
necessary to accomplish the goal
- don't use trivial accessors:
int getFoo() { return _foo; }
void setFoo(int foo) { _foo = foo; }
which are a huge waste of time and energy and are less readable
and no safer than just accessing the variable directly.
- don't include gobs of boilerplate code on the off chance that someone
might decide to extend the class unless you really are planning to
extend
the class in that way
- don't make functions virtual unless you *are* overloading them and even
then, consider if a conditional might not just be clearer and faster
and result
in a shallower class hierachy
- don't overload operators except in truly special cases (e.g. smart
pointers)
- don't new/free things which are really static parts of another object
just because
that is how Java does it
- don't have constructors and destructors do lots of complicated stuff
as a side
effect of creating/destroying the object
- think of new things to add to this list :)
Many of these things were hugely popular in the blush of first love with
the OO paradigm, but have since fallen from favor. Nevertheless it might
be helpful to discuss this as part of coding style.
john